internal static _DetachChild DetachChild() { if (_DetachChildFunc == null) { _DetachChildFunc = (_DetachChild)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnGameBase_detachChild"), typeof(_DetachChild)); } return(_DetachChildFunc); }
internal static _DetachChild DetachChild() { if (_DetachChildFunc == null) { _DetachChildFunc = (_DetachChild)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnGameBase_detachChild"), typeof(_DetachChild)); } return(_DetachChildFunc); }