internal static _Detach Detach() { if (_DetachFunc == null) { _DetachFunc = (_Detach)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnPhysicsForce_detach"), typeof(_Detach)); } return(_DetachFunc); }
internal static _Detach Detach() { if (_DetachFunc == null) { _DetachFunc = (_Detach)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnGuiMessageVectorCtrl_detach"), typeof(_Detach)); } return(_DetachFunc); }