internal static _AllowSwimming AllowSwimming() { if (_AllowSwimmingFunc == null) { _AllowSwimmingFunc = (_AllowSwimming)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnPlayer_allowSwimming"), typeof(_AllowSwimming)); } return(_AllowSwimmingFunc); }
internal static _AllowSwimming AllowSwimming() { if (_AllowSwimmingFunc == null) { _AllowSwimmingFunc = (_AllowSwimming)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnPlayer_allowSwimming"), typeof(_AllowSwimming)); } return(_AllowSwimmingFunc); }