Esempio n. 1
0
            internal static _AllowSwimming AllowSwimming()
            {
                if (_AllowSwimmingFunc == null)
                {
                    _AllowSwimmingFunc =
                        (_AllowSwimming)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnPlayer_allowSwimming"), typeof(_AllowSwimming));
                }

                return(_AllowSwimmingFunc);
            }
Esempio n. 2
0
            internal static _AllowSwimming AllowSwimming()
            {
                if (_AllowSwimmingFunc == null)
                {
                    _AllowSwimmingFunc =
                        (_AllowSwimming)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnPlayer_allowSwimming"), typeof(_AllowSwimming));
                }

                return(_AllowSwimmingFunc);
            }