float timer; // Timer for counting up to the next attack. void Awake() { // Setting up the references. player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth> (); enemyHealth = GetComponent <TutorialEnemyHealth>(); anim = GetComponent <Animator> (); audio = GetComponent <Zombie_Audio>(); }
void Awake() { anim = GetComponent <Animator>(); hitParticles = GetComponentInChildren <ParticleSystem>(); capsuleCollider = GetComponent <CapsuleCollider>(); boxCollider = GetComponent <BoxCollider>(); currentHealth = startingHealth; audio = GetComponent <Zombie_Audio>(); }
void Awake() { anim = GetComponent <Animator>(); // enemyAudio = GetComponent <AudioSource> (); hitParticles = GetComponentInChildren <ParticleSystem>(); capsuleCollider = GetComponent <CapsuleCollider>(); boxCollider = GetComponent <BoxCollider>(); currentHealth = startingHealth; audio = GetComponent <Zombie_Audio>(); gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); }