static int _m_Add(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); ZhuYuU3d.LuaTimerManager __cl_gen_to_be_invoked = (ZhuYuU3d.LuaTimerManager)translator.FastGetCSObj(L, 1); { float time = (float)LuaAPI.lua_tonumber(L, 2); XLua.LuaTable luaTable = (XLua.LuaTable)translator.GetObject(L, 3, typeof(XLua.LuaTable)); string key = LuaAPI.lua_tostring(L, 4); string funName = LuaAPI.lua_tostring(L, 5); ZhuYuU3d.LuaTimerInfo __cl_gen_ret = __cl_gen_to_be_invoked.Add(time, luaTable, key, funName); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { ZhuYuU3d.LuaTimerManager __cl_gen_ret = new ZhuYuU3d.LuaTimerManager(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to ZhuYuU3d.LuaTimerManager constructor!")); }
static int _m_getInstance_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { ZhuYuU3d.LuaTimerManager __cl_gen_ret = ZhuYuU3d.LuaTimerManager.getInstance( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_initForGameObject_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.GameObject dontDestroyOnLoadGameObject = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject)); ZhuYuU3d.LuaTimerManager __cl_gen_ret = ZhuYuU3d.LuaTimerManager.initForGameObject(dontDestroyOnLoadGameObject); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Rem(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); ZhuYuU3d.LuaTimerManager __cl_gen_to_be_invoked = (ZhuYuU3d.LuaTimerManager)translator.FastGetCSObj(L, 1); { string key = LuaAPI.lua_tostring(L, 2); __cl_gen_to_be_invoked.Rem(key); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }