コード例 #1
0
        static int _m_Add(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                ZhuYuU3d.LuaTimerManager __cl_gen_to_be_invoked = (ZhuYuU3d.LuaTimerManager)translator.FastGetCSObj(L, 1);



                {
                    float         time     = (float)LuaAPI.lua_tonumber(L, 2);
                    XLua.LuaTable luaTable = (XLua.LuaTable)translator.GetObject(L, 3, typeof(XLua.LuaTable));
                    string        key      = LuaAPI.lua_tostring(L, 4);
                    string        funName  = LuaAPI.lua_tostring(L, 5);

                    ZhuYuU3d.LuaTimerInfo __cl_gen_ret = __cl_gen_to_be_invoked.Add(time, luaTable, key, funName);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
コード例 #2
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    ZhuYuU3d.LuaTimerManager __cl_gen_ret = new ZhuYuU3d.LuaTimerManager();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to ZhuYuU3d.LuaTimerManager constructor!"));
        }
コード例 #3
0
        static int _m_getInstance_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    ZhuYuU3d.LuaTimerManager __cl_gen_ret = ZhuYuU3d.LuaTimerManager.getInstance(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
コード例 #4
0
        static int _m_initForGameObject_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.GameObject dontDestroyOnLoadGameObject = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));

                    ZhuYuU3d.LuaTimerManager __cl_gen_ret = ZhuYuU3d.LuaTimerManager.initForGameObject(dontDestroyOnLoadGameObject);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
コード例 #5
0
        static int _m_Rem(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                ZhuYuU3d.LuaTimerManager __cl_gen_to_be_invoked = (ZhuYuU3d.LuaTimerManager)translator.FastGetCSObj(L, 1);



                {
                    string key = LuaAPI.lua_tostring(L, 2);

                    __cl_gen_to_be_invoked.Rem(key);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }