// Token: 0x06000ADF RID: 2783 RVA: 0x0004DFF4 File Offset: 0x0004C1F4 private void UpdateMouseCapture() { if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.F1)) { this.m_mouseCapture = !this.m_mouseCapture; } if (this.m_mouseCapture && !InventoryGui.IsVisible() && !Menu.IsVisible() && !Minimap.IsOpen() && !StoreGui.IsVisible() && !Hud.IsPieceSelectionVisible()) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; return; } Cursor.lockState = CursorLockMode.None; Cursor.visible = ZInput.IsMouseActive(); }
private void OnGUI() { if (!modEnabled.Value) { return; } if (thisTooltip != null && thisTooltip.Length > 0) { tooltipWindowStyle = new GUIStyle(GUI.skin.window); tooltipWindowStyle.normal.background = tooltipBackground; GUI.Window(424244, new Rect(Input.mousePosition.x + 30, Screen.height - Input.mousePosition.y + 30, 400, 80), new GUI.WindowFunction(TooltipBuilder), thisTooltip.Split('^')[0], tooltipWindowStyle); } if (testing.Value) { if (storeOpen) { if (GameCamera.instance) { Traverse.Create(GameCamera.instance).Field("m_mouseCapture").SetValue(false); Cursor.lockState = CursorLockMode.None; Cursor.visible = ZInput.IsMouseActive(); } GUI.backgroundColor = windowBackgroundColor.Value; windowRect = GUI.Window(424243, windowRect, new GUI.WindowFunction(WindowBuilder), ""); if (!Input.GetKey(KeyCode.Mouse0) && (windowRect.x != windowPosition.Value.x || windowRect.y != windowPosition.Value.y)) { windowPosition.Value = new Vector2(windowRect.x, windowRect.y); } } } else if (!ZNet.instance?.IsServer() == true && Player.m_localPlayer) { if (storeOpen) { Traverse.Create(GameCamera.instance).Field("m_mouseCapture").SetValue(false); Cursor.lockState = CursorLockMode.None; Cursor.visible = ZInput.IsMouseActive(); GUI.backgroundColor = windowBackgroundColor.Value; windowRect = GUI.Window(424243, windowRect, new GUI.WindowFunction(WindowBuilder), ""); } if (!Input.GetKey(KeyCode.Mouse0) && (windowRect.x != windowPosition.Value.x || windowRect.y != windowPosition.Value.y)) { windowPosition.Value = new Vector2(windowRect.x, windowRect.y); } } }
public static bool Prefix(GameCamera __instance, ref bool ___m_mouseCapture) { if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.F1)) { ___m_mouseCapture = !___m_mouseCapture; } if (___m_mouseCapture && !InventoryGui.IsVisible() && !Menu.IsVisible() && !Minimap.IsOpen() && !StoreGui.IsVisible() && !Hud.IsPieceSelectionVisible() && !Manager.MenuOpen) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; return(false); } Cursor.lockState = CursorLockMode.None; Cursor.visible = ZInput.IsMouseActive(); return(false); }
private void OnGUI() { GUI.Label(new Rect(Input.mousePosition.x, Screen.height - Input.mousePosition.y, 200, 40), "test"); GUI.Label(new Rect(Input.mousePosition.x, Screen.height - Input.mousePosition.y + 100, 200, 40), thisTooltip); if (!modEnabled.Value) { return; } if (testing.Value) { if (storeOpen) { if (GameCamera.instance) { Traverse.Create(GameCamera.instance).Field("m_mouseCapture").SetValue(false); Cursor.lockState = CursorLockMode.None; Cursor.visible = ZInput.IsMouseActive(); } windowRect = GUI.Window(424243, windowRect, new GUI.WindowFunction(WindowBuilder), ""); if (!Input.GetKey(KeyCode.Mouse0) && (windowRect.x != windowPosition.Value.x || windowRect.y != windowPosition.Value.y)) { windowPosition.Value = new Vector2(windowRect.x, windowRect.y); } } return; } if (!ZNet.instance?.IsServer() == true && Player.m_localPlayer) { if (storeOpen) { Traverse.Create(GameCamera.instance).Field("m_mouseCapture").SetValue(false); Cursor.lockState = CursorLockMode.None; Cursor.visible = ZInput.IsMouseActive(); windowRect = GUI.Window(424243, windowRect, new GUI.WindowFunction(WindowBuilder), ""); GUI.Label(new Rect(Input.mousePosition.x, Screen.height - Input.mousePosition.y + 50, 200, 40), GUI.tooltip); } if (!Input.GetKey(KeyCode.Mouse0) && (windowRect.x != windowPosition.Value.x || windowRect.y != windowPosition.Value.y)) { windowPosition.Value = new Vector2(windowRect.x, windowRect.y); } } }
// Token: 0x060002E2 RID: 738 RVA: 0x0001770C File Offset: 0x0001590C public bool Start(Humanoid character, Rigidbody body, ZSyncAnimation zanim, CharacterAnimEvent animEvent, VisEquipment visEquipment, ItemDrop.ItemData weapon, Attack previousAttack, float timeSinceLastAttack, float attackDrawPercentage) { if (this.m_attackAnimation == "") { return(false); } this.m_character = character; this.m_baseAI = this.m_character.GetComponent <BaseAI>(); this.m_body = body; this.m_zanim = zanim; this.m_animEvent = animEvent; this.m_visEquipment = visEquipment; this.m_weapon = weapon; this.m_attackDrawPercentage = attackDrawPercentage; if (Attack.m_attackMask == 0) { Attack.m_attackMask = LayerMask.GetMask(new string[] { "Default", "static_solid", "Default_small", "piece", "piece_nonsolid", "character", "character_net", "character_ghost", "hitbox", "character_noenv", "vehicle" }); Attack.m_attackMaskTerrain = LayerMask.GetMask(new string[] { "Default", "static_solid", "Default_small", "piece", "piece_nonsolid", "terrain", "character", "character_net", "character_ghost", "hitbox", "character_noenv", "vehicle" }); } float staminaUsage = this.GetStaminaUsage(); if (staminaUsage > 0f && !character.HaveStamina(staminaUsage + 0.1f)) { if (character.IsPlayer()) { Hud.instance.StaminaBarNoStaminaFlash(); } return(false); } if (!Attack.HaveAmmo(character, this.m_weapon)) { return(false); } Attack.EquipAmmoItem(character, this.m_weapon); if (this.m_attackChainLevels > 1) { if (previousAttack != null && previousAttack.m_attackAnimation == this.m_attackAnimation) { this.m_currentAttackCainLevel = previousAttack.m_nextAttackChainLevel; } if (this.m_currentAttackCainLevel >= this.m_attackChainLevels || timeSinceLastAttack > 0.2f) { this.m_currentAttackCainLevel = 0; } this.m_zanim.SetTrigger(this.m_attackAnimation + this.m_currentAttackCainLevel); } else if (this.m_attackRandomAnimations >= 2) { int num = UnityEngine.Random.Range(0, this.m_attackRandomAnimations); this.m_zanim.SetTrigger(this.m_attackAnimation + num); } else { this.m_zanim.SetTrigger(this.m_attackAnimation); } if (character.IsPlayer() && this.m_attackType != Attack.AttackType.None && this.m_currentAttackCainLevel == 0) { if (ZInput.IsMouseActive() || this.m_attackType == Attack.AttackType.Projectile) { character.transform.rotation = character.GetLookYaw(); this.m_body.rotation = character.transform.rotation; } else if (ZInput.IsGamepadActive() && !character.IsBlocking() && character.GetMoveDir().magnitude > 0.3f) { character.transform.rotation = Quaternion.LookRotation(character.GetMoveDir()); this.m_body.rotation = character.transform.rotation; } } weapon.m_lastAttackTime = Time.time; this.m_animEvent.ResetChain(); return(true); }