/// <summary> /// Scroll the element to a given xy coordinate /// </summary> public void scrollTo(Y_.DataType_.Number x, Y_.DataType_.Number y, Y_.DataType_.Number duration, object easing) { }
public NodeList slice(Y_.DataType_.Number begin, Y_.DataType_.Number end) { return(null); }
/// <summary> /// Focuses the active descendant and sets the /// <code>focused</code> attribute to true. /// </summary> public void focus(Y_.DataType_.Number index, Node index_) { }
/// <summary> /// Calculates and returns a value based on the number of labels and the index of /// the current label. /// </summary> public object getLabelByIndex(Y_.DataType_.Number i, Y_.DataType_.Number l) { return(null); }
/// <summary> /// Returns the total number of majorUnits that will appear on an axis. /// </summary> public Y_.DataType_.Number getTotalMajorUnits(object majorUnit, Y_.DataType_.Number len) { return(null); }
/// <summary> /// returns the handle angle associated with the current value of the Dial. /// Returns a number between 0 and 360. /// </summary> protected Y_.DataType_.Number _getAngleFromValue(Y_.DataType_.Number newVal) { return(null); }
/// <summary> /// Gets the distance that the first and last ticks are offset from there respective /// edges. /// </summary> public Y_.DataType_.Number getEdgeOffset(Y_.DataType_.Number ct, Y_.DataType_.Number l) { return(null); }
/// <summary> /// Returns the transformOrigin to use for an axis label based on the position of the axis /// and the rotation of the label. /// </summary> protected Y_.Array _getTransformOrigin(Y_.DataType_.Number rot) { return(null); }
/// <summary> /// Displays items vertically in a legend. /// </summary> protected void _positionLegendItems(Y_.Array items, Y_.DataType_.Number maxWidth, Y_.DataType_.Number maxHeight, Y_.DataType_.Number totalWidth, Y_.DataType_.Number totalHeight, Y_.DataType_.Number padding, Y_.DataType_.Number horizontalGap, Y_.DataType_.Number verticalGap, object hAlign, object vAlign) { }
/// <summary> /// Moves the thumb to pixel offset position along the rail. /// </summary> protected void _uiMoveThumb(Y_.DataType_.Number offset) { }
/// <summary> /// Moves the thumb to pixel offset position along the rail. /// </summary> protected void _uiMoveThumb(Y_.DataType_.Number offset, object options) { }
/// <summary> /// Parses raw data into a normalized response. /// </summary> protected void _beforeDefDataFn(Y_.DataType_.Number tId, object request, object callback, object data) { }
/// <summary> /// Setter for the scrollY ATTR /// </summary> protected Y_.DataType_.Number _setScrollY(Y_.DataType_.Number val) { return(null); }
/// <summary> /// Execute a flick at the end of a scroll action /// </summary> protected void _flick(Y_.DataType_.Number distance, Y_.DataType_.Number time) { }
/// <summary> /// Changes a value to have the correct decimal places per the attribute decimalPlaces /// </summary> protected Y_.DataType_.Number _valueToDecimalPlaces(Y_.DataType_.Number val) { return(null); }
/// <summary> /// Creates column and total height arrays used for displaying multiple columns of /// legend items based on the items, available height and verticalGap for the legend. /// </summary> protected void _setColumnArrays(Y_.Array items, Y_.DataType_.Number limit, Y_.DataType_.Number verticalGap) { }
/// <summary> /// gets the angle of the line from the center of the Dial to the center of the handle /// </summary> protected Y_.DataType_.Number _getAngleFromHandleCenter(Y_.DataType_.Number handleCenterX, Y_.DataType_.Number handleCenterY) { return(null); }
/// <summary> /// Returns the starting y-coordinate for a column of legend items. /// </summary> protected Y_.DataType_.Number getStartPoint(Y_.DataType_.Number h, Y_.DataType_.Number totalHeight, object align, object padding) { return(null); }
/// <summary> /// returns the value of the Dial calculated from the current handle angle /// </summary> protected Y_.DataType_.Number _getValueFromAngle(Y_.DataType_.Number angle) { return(null); }
/// <summary> /// Insert HTML at the current cursor position, this method gives you control over the text node to insert into and the offset where to put it. /// </summary> public Node insertAtCursor(object html, Node node, Y_.DataType_.Number offset, object collapse) { return(null); }
/// <summary> /// Returns a value based of a key value and an index. /// </summary> public object getKeyValueAt(object key, Y_.DataType_.Number index) { return(null); }
/// <summary> /// Setter method for cacheLimit attribute. Basically a validator to ensure /// numeric input. /// </summary> protected Y_.DataType_.Number _setCacheLimit(Y_.DataType_.Number v) { return(null); }
/// <summary> /// Returns the distance between major units on an axis. /// </summary> public Y_.DataType_.Number getMajorUnitDistance(Y_.DataType_.Number len, Y_.DataType_.Number uiLen, object majorUnit) { return(null); }
/// <summary> /// handles the case where the value is less than min or greater than max /// </summary> protected void _handleValuesBeyondMinMax(object e, Y_.DataType_.Number newValue) { }
/// <summary> /// Retrieves the Node instance at the given index. /// </summary> public Node item(Y_.DataType_.Number index) { return(null); }
/// <summary> /// Updates the UI display value of the Dial to reflect /// the value passed in. /// Makes all other needed UI display changes /// </summary> protected void _uiSetValue(Y_.DataType_.Number val) { }
public NodeList splice(Y_.DataType_.Number index, Y_.DataType_.Number howMany) { return(null); }
/// <summary> /// value attribute default validator. Verifies that /// the value being set lies between the min/max value /// </summary> protected void _validateValue(Y_.DataType_.Number val) { }
/// <summary> /// Keydown event handler that moves focus to the previous /// enabled descendant. /// </summary> protected void _focusPrevious(object @event, Y_.DataType_.Number activeDescendant) { }
/// <summary> /// Used to move the ScrollView content /// </summary> protected void _uiScrollTo(Y_.DataType_.Number x, Y_.DataType_.Number y, Y_.DataType_.Number duration, object easing) { }