Exemple #1
0
 /// <summary>
 /// Scroll the element to a given xy coordinate
 /// </summary>
 public void scrollTo(Y_.DataType_.Number x, Y_.DataType_.Number y, Y_.DataType_.Number duration, object easing)
 {
 }
Exemple #2
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 public NodeList slice(Y_.DataType_.Number begin, Y_.DataType_.Number end)
 {
     return(null);
 }
Exemple #3
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 /// <summary>
 /// Focuses the active descendant and sets the
 /// <code>focused</code> attribute to true.
 /// </summary>
 public void focus(Y_.DataType_.Number index, Node index_)
 {
 }
Exemple #4
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 /// <summary>
 /// Calculates and returns a value based on the number of labels and the index of
 /// the current label.
 /// </summary>
 public object getLabelByIndex(Y_.DataType_.Number i, Y_.DataType_.Number l)
 {
     return(null);
 }
Exemple #5
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 /// <summary>
 /// Returns the total number of majorUnits that will appear on an axis.
 /// </summary>
 public Y_.DataType_.Number getTotalMajorUnits(object majorUnit, Y_.DataType_.Number len)
 {
     return(null);
 }
Exemple #6
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 /// <summary>
 /// returns the handle angle associated with the current value of the Dial.
 /// Returns a number between 0 and 360.
 /// </summary>
 protected Y_.DataType_.Number _getAngleFromValue(Y_.DataType_.Number newVal)
 {
     return(null);
 }
Exemple #7
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 /// <summary>
 /// Gets the distance that the first and last ticks are offset from there respective
 /// edges.
 /// </summary>
 public Y_.DataType_.Number getEdgeOffset(Y_.DataType_.Number ct, Y_.DataType_.Number l)
 {
     return(null);
 }
 /// <summary>
 /// Returns the transformOrigin to use for an axis label based on the position of the axis
 /// and the rotation of the label.
 /// </summary>
 protected Y_.Array _getTransformOrigin(Y_.DataType_.Number rot)
 {
     return(null);
 }
 /// <summary>
 /// Displays items vertically in a legend.
 /// </summary>
 protected void _positionLegendItems(Y_.Array items, Y_.DataType_.Number maxWidth, Y_.DataType_.Number maxHeight, Y_.DataType_.Number totalWidth, Y_.DataType_.Number totalHeight, Y_.DataType_.Number padding, Y_.DataType_.Number horizontalGap, Y_.DataType_.Number verticalGap, object hAlign, object vAlign)
 {
 }
Exemple #10
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 /// <summary>
 /// Moves the thumb to pixel offset position along the rail.
 /// </summary>
 protected void _uiMoveThumb(Y_.DataType_.Number offset)
 {
 }
Exemple #11
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 /// <summary>
 /// Moves the thumb to pixel offset position along the rail.
 /// </summary>
 protected void _uiMoveThumb(Y_.DataType_.Number offset, object options)
 {
 }
Exemple #12
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 /// <summary>
 /// Parses raw data into a normalized response.
 /// </summary>
 protected void _beforeDefDataFn(Y_.DataType_.Number tId, object request, object callback, object data)
 {
 }
Exemple #13
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 /// <summary>
 /// Setter for the scrollY ATTR
 /// </summary>
 protected Y_.DataType_.Number _setScrollY(Y_.DataType_.Number val)
 {
     return(null);
 }
Exemple #14
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 /// <summary>
 /// Execute a flick at the end of a scroll action
 /// </summary>
 protected void _flick(Y_.DataType_.Number distance, Y_.DataType_.Number time)
 {
 }
Exemple #15
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 /// <summary>
 /// Changes a value to have the correct decimal places per the attribute decimalPlaces
 /// </summary>
 protected Y_.DataType_.Number _valueToDecimalPlaces(Y_.DataType_.Number val)
 {
     return(null);
 }
 /// <summary>
 /// Creates column and total height arrays used for displaying multiple columns of
 /// legend items based on the items, available height and verticalGap for the legend.
 /// </summary>
 protected void _setColumnArrays(Y_.Array items, Y_.DataType_.Number limit, Y_.DataType_.Number verticalGap)
 {
 }
Exemple #17
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 /// <summary>
 /// gets the angle of the line from the center of the Dial to the center of the handle
 /// </summary>
 protected Y_.DataType_.Number _getAngleFromHandleCenter(Y_.DataType_.Number handleCenterX, Y_.DataType_.Number handleCenterY)
 {
     return(null);
 }
 /// <summary>
 /// Returns the starting y-coordinate for a column of legend items.
 /// </summary>
 protected Y_.DataType_.Number getStartPoint(Y_.DataType_.Number h, Y_.DataType_.Number totalHeight, object align, object padding)
 {
     return(null);
 }
Exemple #19
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 /// <summary>
 /// returns the value of the Dial calculated from the current handle angle
 /// </summary>
 protected Y_.DataType_.Number _getValueFromAngle(Y_.DataType_.Number angle)
 {
     return(null);
 }
Exemple #20
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 /// <summary>
 /// Insert HTML at the current cursor position, this method gives you control over the text node to insert into and the offset where to put it.
 /// </summary>
 public Node insertAtCursor(object html, Node node, Y_.DataType_.Number offset, object collapse)
 {
     return(null);
 }
Exemple #21
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 /// <summary>
 /// Returns a value based of a key value and an index.
 /// </summary>
 public object getKeyValueAt(object key, Y_.DataType_.Number index)
 {
     return(null);
 }
Exemple #22
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 /// <summary>
 /// Setter method for cacheLimit attribute.  Basically a validator to ensure
 /// numeric input.
 /// </summary>
 protected Y_.DataType_.Number _setCacheLimit(Y_.DataType_.Number v)
 {
     return(null);
 }
Exemple #23
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 /// <summary>
 /// Returns the distance between major units on an axis.
 /// </summary>
 public Y_.DataType_.Number getMajorUnitDistance(Y_.DataType_.Number len, Y_.DataType_.Number uiLen, object majorUnit)
 {
     return(null);
 }
Exemple #24
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 /// <summary>
 /// handles the case where the value is less than min or greater than max
 /// </summary>
 protected void _handleValuesBeyondMinMax(object e, Y_.DataType_.Number newValue)
 {
 }
Exemple #25
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 /// <summary>
 /// Retrieves the Node instance at the given index.
 /// </summary>
 public Node item(Y_.DataType_.Number index)
 {
     return(null);
 }
Exemple #26
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 /// <summary>
 /// Updates the UI display value of the Dial to reflect
 /// the value passed in.
 /// Makes all other needed UI display changes
 /// </summary>
 protected void _uiSetValue(Y_.DataType_.Number val)
 {
 }
Exemple #27
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 public NodeList splice(Y_.DataType_.Number index, Y_.DataType_.Number howMany)
 {
     return(null);
 }
Exemple #28
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 /// <summary>
 /// value attribute default validator. Verifies that
 /// the value being set lies between the min/max value
 /// </summary>
 protected void _validateValue(Y_.DataType_.Number val)
 {
 }
Exemple #29
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 /// <summary>
 /// Keydown event handler that moves focus to the previous
 /// enabled descendant.
 /// </summary>
 protected void _focusPrevious(object @event, Y_.DataType_.Number activeDescendant)
 {
 }
Exemple #30
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 /// <summary>
 /// Used to move the ScrollView content
 /// </summary>
 protected void _uiScrollTo(Y_.DataType_.Number x, Y_.DataType_.Number y, Y_.DataType_.Number duration, object easing)
 {
 }