public void DestroyObject(UnityEngine.Object go, float delayTime) { if (go is GameObject) { XResource.FreeGameObject(go as GameObject, delayTime); } else { Object.Destroy(go, delayTime); } }
public void DestroyObject(UnityEngine.Object go) { if (go is GameObject) { XResource.FreeGameObject(go as GameObject); } else { Object.Destroy(go); } }