Example #1
0
 public void DestroyObject(UnityEngine.Object go, float delayTime)
 {
     if (go is GameObject)
     {
         XResource.FreeGameObject(go as GameObject, delayTime);
     }
     else
     {
         Object.Destroy(go, delayTime);
     }
 }
Example #2
0
 public void DestroyObject(UnityEngine.Object go)
 {
     if (go is GameObject)
     {
         XResource.FreeGameObject(go as GameObject);
     }
     else
     {
         Object.Destroy(go);
     }
 }