protected void Start() { SignalManager.Register(this, m_Signal, OnOverrideTextureSignal); XDebug.AssertRequiresComponent(m_Renderer, this); XDebug.Assert(m_MaterialWithTexture, this, "Material reference missing."); }
protected void Start() { SignalManager.Register(this, m_Signal, OnOverrideTextureSignal); XDebug.AssertRequiresComponent(m_Renderer, this); XDebug.Assert(m_MaterialWithTexture, this, "Material reference missing."); }