public override void Save(WriteFinishDelegate del) { if (m_WriteQueue.Count <= 0) { if (del != null) { del(this, true); } return; } Debug.Log(string.Format("[Unity Cloud Data] There are {0} entries to save in the queue.", m_WriteQueue.Count)); #if UNITY_EDITOR m_WriteFinishCallback = del; WriteQueueEntries(); #endif }
// Save the values to the cloud data store public abstract void Save(WriteFinishDelegate del);