Esempio n. 1
0
        public override void Save(WriteFinishDelegate del)
        {
            if (m_WriteQueue.Count <= 0)
            {
                if (del != null)
                {
                    del(this, true);
                }
                return;
            }

            Debug.Log(string.Format("[Unity Cloud Data] There are {0} entries to save in the queue.", m_WriteQueue.Count));
#if UNITY_EDITOR
            m_WriteFinishCallback = del;
            WriteQueueEntries();
#endif
        }
Esempio n. 2
0
 // Save the values to the cloud data store
 public abstract void Save(WriteFinishDelegate del);