public WorldspaceUnit(int actionPoints) : base() { ActionPoints = actionPoints; MaxActionPoints = actionPoints; Route = null; Worldspace = Worldspace.Instance; Position = new Position(0, 0); }
public void WorldspaceOffsetOverflowWriteTest() { var path = "C:/WritePath.esp"; var mockFileSystem = new MockFileSystem(); var worldspace = new Worldspace(FormKey.Null, SkyrimRelease.SkyrimSE); worldspace.OffsetData = new byte[ushort.MaxValue + 1]; using (var writer = new MutagenWriter(mockFileSystem.File.OpenWrite(path), GameConstants.SkyrimSE)) { writer.MetaData.MasterReferences = new MasterReferenceReader(ModKey.Null, Enumerable.Empty <IMasterReferenceGetter>()); worldspace.WriteToBinary(writer); } var worldspaceRead = Get(mockFileSystem, path); worldspaceRead.OffsetData.Should().NotBeNull(); worldspaceRead.OffsetData !.Value.Length.Should().Be(ushort.MaxValue + 1); }
public void ComplexOverrides() { WarmupSkyrim.Init(); // Construct base mod const string Mod1Name = "Mod1"; var mod = new SkyrimMod(TestConstants.PluginModKey, SkyrimRelease.SkyrimSE); var worldspace = mod.Worldspaces.AddNew(); worldspace.EditorID = Mod1Name; var block = new WorldspaceBlock() { BlockNumberX = 2, BlockNumberY = 3, GroupType = GroupTypeEnum.ExteriorCellBlock, }; var subBlock = new WorldspaceSubBlock() { BlockNumberX = 4, BlockNumberY = 5, GroupType = GroupTypeEnum.ExteriorCellSubBlock, }; block.Items.Add(subBlock); worldspace.SubCells.Add(block); var cell = new Cell(mod.GetNextFormKey(), SkyrimRelease.SkyrimSE); cell.EditorID = Mod1Name; subBlock.Items.Add(cell); var placedObj = new PlacedObject(mod.GetNextFormKey(), SkyrimRelease.SkyrimSE); placedObj.EditorID = Mod1Name; cell.Persistent.Add(placedObj); // Override cell in 2nd mod const string Mod2Name = "Mod2"; var mod2 = new SkyrimMod(TestConstants.PluginModKey2, SkyrimRelease.SkyrimSE); var worldspace2 = new Worldspace(worldspace.FormKey, SkyrimRelease.SkyrimSE); worldspace2.EditorID = Mod2Name; mod2.Worldspaces.Add(worldspace2); var block2 = new WorldspaceBlock() { BlockNumberX = 2, BlockNumberY = 3, GroupType = GroupTypeEnum.ExteriorCellBlock, }; var subBlock2 = new WorldspaceSubBlock() { BlockNumberX = 4, BlockNumberY = 5, GroupType = GroupTypeEnum.ExteriorCellSubBlock, }; block2.Items.Add(subBlock2); worldspace2.SubCells.Add(block2); var cell2 = new Cell(cell.FormKey, SkyrimRelease.SkyrimSE); cell2.EditorID = Mod2Name; subBlock2.Items.Add(cell2); // Override worldspace in 3rd mod const string Mod3Name = "Mod3"; var mod3 = new SkyrimMod(TestConstants.PluginModKey3, SkyrimRelease.SkyrimSE); var worldspace3 = new Worldspace(worldspace.FormKey, SkyrimRelease.SkyrimSE); worldspace3.EditorID = Mod3Name; mod3.Worldspaces.Add(worldspace3); // Override in 4th, and check sources var loadOrder = new LoadOrder <ISkyrimModGetter>(mod.AsEnumerable().And(mod2).And(mod3)); var cache = loadOrder.ToImmutableLinkCache(); var contexts = mod.EnumerateMajorRecordContexts <IPlaced, IPlacedGetter>(linkCache: cache).ToArray(); contexts.Should().HaveCount(1); var mod4 = new SkyrimMod(TestConstants.PluginModKey4, SkyrimRelease.SkyrimSE); var placedObjOverride = contexts[0].GetOrAddAsOverride(mod4); placedObjOverride.EditorID.Should().Be(Mod1Name); var cellOverride = mod4.Worldspaces.First().SubCells.First().Items.First().Items.First(); cellOverride.EditorID.Should().Be(Mod2Name); var worldspaceOverride = mod4.Worldspaces.First(); worldspaceOverride.EditorID.Should().Be(Mod3Name); }
public static Record CreateRecord(string Tag) { Record outRecord; switch (Tag) { case "TES4": outRecord = new Header(); break; case "GMST": outRecord = new GameSetting(); break; case "TXST": outRecord = new TextureSet(); break; case "MICN": outRecord = new MenuIcon(); break; case "GLOB": outRecord = new GlobalVariable(); break; case "CLAS": outRecord = new Class(); break; case "FACT": outRecord = new Faction(); break; case "HDPT": outRecord = new HeadPart(); break; case "HAIR": outRecord = new Hair(); break; case "EYES": outRecord = new Eyes(); break; case "RACE": outRecord = new Race(); break; case "SOUN": outRecord = new Sound(); break; case "ASPC": outRecord = new AcousticSpace(); break; case "MGEF": outRecord = new MagicEffect(); break; case "SCPT": outRecord = new Script(); break; case "LTEX": outRecord = new LandscapeTexture(); break; case "ENCH": outRecord = new ObjectEffect(); break; case "SPEL": outRecord = new ActorEffect(); break; case "ACTI": outRecord = new ESPSharp.Records.Activator(); break; case "TACT": outRecord = new TalkingActivator(); break; case "TERM": outRecord = new Terminal(); break; case "ARMO": outRecord = new Armor(); break; case "BOOK": outRecord = new Book(); break; case "CONT": outRecord = new Container(); break; case "DOOR": outRecord = new Door(); break; case "INGR": outRecord = new Ingredient(); break; case "LIGH": outRecord = new Light(); break; case "MISC": outRecord = new MiscItem(); break; case "STAT": outRecord = new Static(); break; case "SCOL": outRecord = new StaticCollection(); break; case "MSTT": outRecord = new MoveableStatic(); break; case "PWAT": outRecord = new PlaceableWater(); break; case "GRAS": outRecord = new Grass(); break; case "TREE": outRecord = new Tree(); break; case "FURN": outRecord = new Furniture(); break; case "WEAP": outRecord = new Weapon(); break; case "AMMO": outRecord = new Ammunition(); break; case "NPC_": outRecord = new NonPlayerCharacter(); break; case "CREA": outRecord = new Creature(); break; case "LVLC": outRecord = new LeveledCreature(); break; case "LVLN": outRecord = new LeveledNPC(); break; case "KEYM": outRecord = new Key(); break; case "ALCH": outRecord = new Ingestible(); break; case "IDLM": outRecord = new IdleMarker(); break; case "NOTE": outRecord = new Note(); break; case "COBJ": outRecord = new ConstructibleObject(); break; case "PROJ": outRecord = new Projectile(); break; case "LVLI": outRecord = new LeveledItem(); break; case "WTHR": outRecord = new Weather(); break; case "CLMT": outRecord = new Climate(); break; case "REGN": outRecord = new Region(); break; case "NAVI": outRecord = new NavigationMeshInfoMap(); break; case "DIAL": outRecord = new DialogTopic(); break; case "QUST": outRecord = new Quest(); break; case "IDLE": outRecord = new IdleAnimation(); break; case "PACK": outRecord = new Package(); break; case "CSTY": outRecord = new CombatStyle(); break; case "LSCR": outRecord = new LoadScreen(); break; case "ANIO": outRecord = new AnimatedObject(); break; case "WATR": outRecord = new Water(); break; case "EFSH": outRecord = new EffectShader(); break; case "EXPL": outRecord = new Explosion(); break; case "DEBR": outRecord = new Debris(); break; case "IMGS": outRecord = new ImageSpace(); break; case "IMAD": outRecord = new ImageSpaceAdapter(); break; case "FLST": outRecord = new FormList(); break; case "PERK": outRecord = new Perk(); break; case "BPTD": outRecord = new BodyPartData(); break; case "ADDN": outRecord = new AddonNode(); break; case "AVIF": outRecord = new ActorValueInformation(); break; case "RADS": outRecord = new RadiationStage(); break; case "CAMS": outRecord = new CameraShot(); break; case "CPTH": outRecord = new CameraPath(); break; case "VTYP": outRecord = new VoiceType(); break; case "IPCT": outRecord = new Impact(); break; case "IPDS": outRecord = new ImpactDataSet(); break; case "ARMA": outRecord = new ArmorAddon(); break; case "ECZN": outRecord = new EncounterZone(); break; case "MESG": outRecord = new Message(); break; case "RGDL": outRecord = new Ragdoll(); break; case "DOBJ": outRecord = new DefaultObjectManager(); break; case "LGTM": outRecord = new LightingTemplate(); break; case "MUSC": outRecord = new MusicType(); break; case "IMOD": outRecord = new ItemMod(); break; case "REPU": outRecord = new Reputation(); break; case "RCPE": outRecord = new Recipe(); break; case "RCCT": outRecord = new RecipeCategory(); break; case "CHIP": outRecord = new CasinoChip(); break; case "CSNO": outRecord = new Casino(); break; case "LSCT": outRecord = new LoadScreenType(); break; case "MSET": outRecord = new MediaSet(); break; case "ALOC": outRecord = new MediaLocationController(); break; case "CHAL": outRecord = new Challenge(); break; case "AMEF": outRecord = new AmmoEffect(); break; case "CCRD": outRecord = new CaravanCard(); break; case "CMNY": outRecord = new CaravanMoney(); break; case "CDCK": outRecord = new CaravanDeck(); break; case "DEHY": outRecord = new DehydrationStage(); break; case "HUNG": outRecord = new HungerStage(); break; case "SLPD": outRecord = new SleepDeprivationStage(); break; case "CELL": outRecord = new Cell(); break; case "WRLD": outRecord = new Worldspace(); break; case "LAND": outRecord = new GenericRecord(); break; case "NAVM": outRecord = new NavigationMesh(); break; case "INFO": outRecord = new DialogResponse(); break; case "REFR": outRecord = new Reference(); break; case "ACHR": outRecord = new PlacedNPC(); break; case "ACRE": outRecord = new PlacedCreature(); break; case "PGRE": outRecord = new PlacedGrenade(); break; case "PMIS": outRecord = new PlacedMissile(); break; default: Console.WriteLine("Encountered unknown record: " + Tag); outRecord = new GenericRecord(); break; } outRecord.Tag = Tag; return(outRecord); }
protected override IWorldspaceGetter Get(IFileSystem fileSystem, ModPath path) { using var reader = new MutagenBinaryReadStream(fileSystem.File.OpenRead(path), path.ModKey, GameRelease.SkyrimSE); return(Worldspace.CreateFromBinary(new MutagenFrame(reader))); }
partial void PostDuplicate(Worldspace obj, Worldspace rhs, Func <FormKey> getNextFormKey, IList <(IMajorRecordCommon Record, FormKey OriginalFormKey)>?duplicatedRecords)