예제 #1
0
 public WorldspaceUnit(int actionPoints) : base()
 {
     ActionPoints    = actionPoints;
     MaxActionPoints = actionPoints;
     Route           = null;
     Worldspace      = Worldspace.Instance;
     Position        = new Position(0, 0);
 }
예제 #2
0
        public void WorldspaceOffsetOverflowWriteTest()
        {
            var path           = "C:/WritePath.esp";
            var mockFileSystem = new MockFileSystem();
            var worldspace     = new Worldspace(FormKey.Null, SkyrimRelease.SkyrimSE);

            worldspace.OffsetData = new byte[ushort.MaxValue + 1];
            using (var writer = new MutagenWriter(mockFileSystem.File.OpenWrite(path), GameConstants.SkyrimSE))
            {
                writer.MetaData.MasterReferences = new MasterReferenceReader(ModKey.Null, Enumerable.Empty <IMasterReferenceGetter>());
                worldspace.WriteToBinary(writer);
            }

            var worldspaceRead = Get(mockFileSystem, path);

            worldspaceRead.OffsetData.Should().NotBeNull();
            worldspaceRead.OffsetData !.Value.Length.Should().Be(ushort.MaxValue + 1);
        }
예제 #3
0
        public void ComplexOverrides()
        {
            WarmupSkyrim.Init();

            // Construct base mod
            const string Mod1Name   = "Mod1";
            var          mod        = new SkyrimMod(TestConstants.PluginModKey, SkyrimRelease.SkyrimSE);
            var          worldspace = mod.Worldspaces.AddNew();

            worldspace.EditorID = Mod1Name;
            var block = new WorldspaceBlock()
            {
                BlockNumberX = 2,
                BlockNumberY = 3,
                GroupType    = GroupTypeEnum.ExteriorCellBlock,
            };
            var subBlock = new WorldspaceSubBlock()
            {
                BlockNumberX = 4,
                BlockNumberY = 5,
                GroupType    = GroupTypeEnum.ExteriorCellSubBlock,
            };

            block.Items.Add(subBlock);
            worldspace.SubCells.Add(block);
            var cell = new Cell(mod.GetNextFormKey(), SkyrimRelease.SkyrimSE);

            cell.EditorID = Mod1Name;
            subBlock.Items.Add(cell);

            var placedObj = new PlacedObject(mod.GetNextFormKey(), SkyrimRelease.SkyrimSE);

            placedObj.EditorID = Mod1Name;
            cell.Persistent.Add(placedObj);

            // Override cell in 2nd mod
            const string Mod2Name    = "Mod2";
            var          mod2        = new SkyrimMod(TestConstants.PluginModKey2, SkyrimRelease.SkyrimSE);
            var          worldspace2 = new Worldspace(worldspace.FormKey, SkyrimRelease.SkyrimSE);

            worldspace2.EditorID = Mod2Name;
            mod2.Worldspaces.Add(worldspace2);
            var block2 = new WorldspaceBlock()
            {
                BlockNumberX = 2,
                BlockNumberY = 3,
                GroupType    = GroupTypeEnum.ExteriorCellBlock,
            };
            var subBlock2 = new WorldspaceSubBlock()
            {
                BlockNumberX = 4,
                BlockNumberY = 5,
                GroupType    = GroupTypeEnum.ExteriorCellSubBlock,
            };

            block2.Items.Add(subBlock2);
            worldspace2.SubCells.Add(block2);
            var cell2 = new Cell(cell.FormKey, SkyrimRelease.SkyrimSE);

            cell2.EditorID = Mod2Name;
            subBlock2.Items.Add(cell2);

            // Override worldspace in 3rd mod
            const string Mod3Name    = "Mod3";
            var          mod3        = new SkyrimMod(TestConstants.PluginModKey3, SkyrimRelease.SkyrimSE);
            var          worldspace3 = new Worldspace(worldspace.FormKey, SkyrimRelease.SkyrimSE);

            worldspace3.EditorID = Mod3Name;
            mod3.Worldspaces.Add(worldspace3);

            // Override in 4th, and check sources
            var loadOrder = new LoadOrder <ISkyrimModGetter>(mod.AsEnumerable().And(mod2).And(mod3));
            var cache     = loadOrder.ToImmutableLinkCache();

            var contexts = mod.EnumerateMajorRecordContexts <IPlaced, IPlacedGetter>(linkCache: cache).ToArray();

            contexts.Should().HaveCount(1);

            var mod4 = new SkyrimMod(TestConstants.PluginModKey4, SkyrimRelease.SkyrimSE);
            var placedObjOverride = contexts[0].GetOrAddAsOverride(mod4);

            placedObjOverride.EditorID.Should().Be(Mod1Name);
            var cellOverride = mod4.Worldspaces.First().SubCells.First().Items.First().Items.First();

            cellOverride.EditorID.Should().Be(Mod2Name);
            var worldspaceOverride = mod4.Worldspaces.First();

            worldspaceOverride.EditorID.Should().Be(Mod3Name);
        }
예제 #4
0
        public static Record CreateRecord(string Tag)
        {
            Record outRecord;

            switch (Tag)
            {
            case "TES4":
                outRecord = new Header();
                break;

            case "GMST":
                outRecord = new GameSetting();
                break;

            case "TXST":
                outRecord = new TextureSet();
                break;

            case "MICN":
                outRecord = new MenuIcon();
                break;

            case "GLOB":
                outRecord = new GlobalVariable();
                break;

            case "CLAS":
                outRecord = new Class();
                break;

            case "FACT":
                outRecord = new Faction();
                break;

            case "HDPT":
                outRecord = new HeadPart();
                break;

            case "HAIR":
                outRecord = new Hair();
                break;

            case "EYES":
                outRecord = new Eyes();
                break;

            case "RACE":
                outRecord = new Race();
                break;

            case "SOUN":
                outRecord = new Sound();
                break;

            case "ASPC":
                outRecord = new AcousticSpace();
                break;

            case "MGEF":
                outRecord = new MagicEffect();
                break;

            case "SCPT":
                outRecord = new Script();
                break;

            case "LTEX":
                outRecord = new LandscapeTexture();
                break;

            case "ENCH":
                outRecord = new ObjectEffect();
                break;

            case "SPEL":
                outRecord = new ActorEffect();
                break;

            case "ACTI":
                outRecord = new ESPSharp.Records.Activator();
                break;

            case "TACT":
                outRecord = new TalkingActivator();
                break;

            case "TERM":
                outRecord = new Terminal();
                break;

            case "ARMO":
                outRecord = new Armor();
                break;

            case "BOOK":
                outRecord = new Book();
                break;

            case "CONT":
                outRecord = new Container();
                break;

            case "DOOR":
                outRecord = new Door();
                break;

            case "INGR":
                outRecord = new Ingredient();
                break;

            case "LIGH":
                outRecord = new Light();
                break;

            case "MISC":
                outRecord = new MiscItem();
                break;

            case "STAT":
                outRecord = new Static();
                break;

            case "SCOL":
                outRecord = new StaticCollection();
                break;

            case "MSTT":
                outRecord = new MoveableStatic();
                break;

            case "PWAT":
                outRecord = new PlaceableWater();
                break;

            case "GRAS":
                outRecord = new Grass();
                break;

            case "TREE":
                outRecord = new Tree();
                break;

            case "FURN":
                outRecord = new Furniture();
                break;

            case "WEAP":
                outRecord = new Weapon();
                break;

            case "AMMO":
                outRecord = new Ammunition();
                break;

            case "NPC_":
                outRecord = new NonPlayerCharacter();
                break;

            case "CREA":
                outRecord = new Creature();
                break;

            case "LVLC":
                outRecord = new LeveledCreature();
                break;

            case "LVLN":
                outRecord = new LeveledNPC();
                break;

            case "KEYM":
                outRecord = new Key();
                break;

            case "ALCH":
                outRecord = new Ingestible();
                break;

            case "IDLM":
                outRecord = new IdleMarker();
                break;

            case "NOTE":
                outRecord = new Note();
                break;

            case "COBJ":
                outRecord = new ConstructibleObject();
                break;

            case "PROJ":
                outRecord = new Projectile();
                break;

            case "LVLI":
                outRecord = new LeveledItem();
                break;

            case "WTHR":
                outRecord = new Weather();
                break;

            case "CLMT":
                outRecord = new Climate();
                break;

            case "REGN":
                outRecord = new Region();
                break;

            case "NAVI":
                outRecord = new NavigationMeshInfoMap();
                break;

            case "DIAL":
                outRecord = new DialogTopic();
                break;

            case "QUST":
                outRecord = new Quest();
                break;

            case "IDLE":
                outRecord = new IdleAnimation();
                break;

            case "PACK":
                outRecord = new Package();
                break;

            case "CSTY":
                outRecord = new CombatStyle();
                break;

            case "LSCR":
                outRecord = new LoadScreen();
                break;

            case "ANIO":
                outRecord = new AnimatedObject();
                break;

            case "WATR":
                outRecord = new Water();
                break;

            case "EFSH":
                outRecord = new EffectShader();
                break;

            case "EXPL":
                outRecord = new Explosion();
                break;

            case "DEBR":
                outRecord = new Debris();
                break;

            case "IMGS":
                outRecord = new ImageSpace();
                break;

            case "IMAD":
                outRecord = new ImageSpaceAdapter();
                break;

            case "FLST":
                outRecord = new FormList();
                break;

            case "PERK":
                outRecord = new Perk();
                break;

            case "BPTD":
                outRecord = new BodyPartData();
                break;

            case "ADDN":
                outRecord = new AddonNode();
                break;

            case "AVIF":
                outRecord = new ActorValueInformation();
                break;

            case "RADS":
                outRecord = new RadiationStage();
                break;

            case "CAMS":
                outRecord = new CameraShot();
                break;

            case "CPTH":
                outRecord = new CameraPath();
                break;

            case "VTYP":
                outRecord = new VoiceType();
                break;

            case "IPCT":
                outRecord = new Impact();
                break;

            case "IPDS":
                outRecord = new ImpactDataSet();
                break;

            case "ARMA":
                outRecord = new ArmorAddon();
                break;

            case "ECZN":
                outRecord = new EncounterZone();
                break;

            case "MESG":
                outRecord = new Message();
                break;

            case "RGDL":
                outRecord = new Ragdoll();
                break;

            case "DOBJ":
                outRecord = new DefaultObjectManager();
                break;

            case "LGTM":
                outRecord = new LightingTemplate();
                break;

            case "MUSC":
                outRecord = new MusicType();
                break;

            case "IMOD":
                outRecord = new ItemMod();
                break;

            case "REPU":
                outRecord = new Reputation();
                break;

            case "RCPE":
                outRecord = new Recipe();
                break;

            case "RCCT":
                outRecord = new RecipeCategory();
                break;

            case "CHIP":
                outRecord = new CasinoChip();
                break;

            case "CSNO":
                outRecord = new Casino();
                break;

            case "LSCT":
                outRecord = new LoadScreenType();
                break;

            case "MSET":
                outRecord = new MediaSet();
                break;

            case "ALOC":
                outRecord = new MediaLocationController();
                break;

            case "CHAL":
                outRecord = new Challenge();
                break;

            case "AMEF":
                outRecord = new AmmoEffect();
                break;

            case "CCRD":
                outRecord = new CaravanCard();
                break;

            case "CMNY":
                outRecord = new CaravanMoney();
                break;

            case "CDCK":
                outRecord = new CaravanDeck();
                break;

            case "DEHY":
                outRecord = new DehydrationStage();
                break;

            case "HUNG":
                outRecord = new HungerStage();
                break;

            case "SLPD":
                outRecord = new SleepDeprivationStage();
                break;

            case "CELL":
                outRecord = new Cell();
                break;

            case "WRLD":
                outRecord = new Worldspace();
                break;

            case "LAND":
                outRecord = new GenericRecord();
                break;

            case "NAVM":
                outRecord = new NavigationMesh();
                break;

            case "INFO":
                outRecord = new DialogResponse();
                break;

            case "REFR":
                outRecord = new Reference();
                break;

            case "ACHR":
                outRecord = new PlacedNPC();
                break;

            case "ACRE":
                outRecord = new PlacedCreature();
                break;

            case "PGRE":
                outRecord = new PlacedGrenade();
                break;

            case "PMIS":
                outRecord = new PlacedMissile();
                break;

            default:
                Console.WriteLine("Encountered unknown record: " + Tag);
                outRecord = new GenericRecord();
                break;
            }

            outRecord.Tag = Tag;

            return(outRecord);
        }
예제 #5
0
 protected override IWorldspaceGetter Get(IFileSystem fileSystem, ModPath path)
 {
     using var reader = new MutagenBinaryReadStream(fileSystem.File.OpenRead(path), path.ModKey, GameRelease.SkyrimSE);
     return(Worldspace.CreateFromBinary(new MutagenFrame(reader)));
 }
예제 #6
0
 partial void PostDuplicate(Worldspace obj, Worldspace rhs, Func <FormKey> getNextFormKey, IList <(IMajorRecordCommon Record, FormKey OriginalFormKey)>?duplicatedRecords)