protected override void OnClick(GameEntityMouseArea area, SAMTime gameTime, InputState istate) { #if DEBUG if (DebugSettings.Get("UnlockNode")) { OnClickUnlocked(); return; } if (DebugSettings.Get("WorldPreview")) { MainGame.Inst.Profile.PurchasedWorlds.Clear(); ShowPreview(); return; } #endif _ustate = UnlockManager.IsUnlocked(Blueprint, true); if (_ustate == WorldUnlockState.Unlocked) { OnClickUnlocked(); } else if (_ustate == WorldUnlockState.NeedsAction) { OnClickNeedsAction(); } else if (_ustate == WorldUnlockState.FullyLocked) { OnClickFullyLocked(); } }
public MultiplayerMainPanel() { RelativePosition = FPoint.Zero; Size = new FSize(WIDTH, HEIGHT); Alignment = HUDAlignment.CENTER; Background = FlatColors.BackgroundHUD; _ustate = UnlockManager.IsUnlocked(Levels.WORLD_ID_MULTIPLAYER, true); }
public MultiplayerMainPanel() { RelativePosition = FPoint.Zero; Size = new FSize(WIDTH, HEIGHT); Alignment = HUDAlignment.CENTER; Background = FlatColors.BackgroundHUD; _ustate = UnlockManager.IsUnlocked(Levels.WORLD_ID_MULTIPLAYER, true); //MainGame.Inst.GDBridge.IAB.SynchronizePurchases(GDConstants.IABList); }
public OverworldNode_SCCM(GDOverworldScreen scrn, FPoint pos) : base(scrn, pos, L10NImpl.STR_WORLD_ONLINE, Levels.WORLD_ID_ONLINE) { AddOperationDelayed(new TetrisInitialOperation(0.50f), 0.75f); AddOperation(new CyclicSequenceOperation <OverworldNode_SCCM>( new SleepOperation <OverworldNode_SCCM>(1.50f), new TetrisFillOperation(5.50f), new SleepOperation <OverworldNode_SCCM>(0.75f), new TetrisBlendOperation(0.75f), new SleepOperation <OverworldNode_SCCM>(0.25f), new TetrisShrinkOperation(2.50f))); _ustate = UnlockManager.IsUnlocked(Levels.WORLD_ID_ONLINE, false); }
protected OverworldNode_Graph(GDOverworldScreen scrn, FPoint pos, GraphBlueprint world, string iab) : base(scrn, pos, Levels.WORLD_NAMES[world.ID], world.ID) { Blueprint = world; IABCode = iab; solvedPerc[FractionDifficulty.DIFF_0] = GetSolvePercentage(FractionDifficulty.DIFF_0); solvedPerc[FractionDifficulty.DIFF_1] = GetSolvePercentage(FractionDifficulty.DIFF_1); solvedPerc[FractionDifficulty.DIFF_2] = GetSolvePercentage(FractionDifficulty.DIFF_2); solvedPerc[FractionDifficulty.DIFF_3] = GetSolvePercentage(FractionDifficulty.DIFF_3); _swingPeriode *= FloatMath.GetRangedRandom(0.85f, 1.15f); _ustate = UnlockManager.IsUnlocked(world, false); }
protected override void DoUpdate(SAMTime gameTime, InputState istate) { base.DoUpdate(gameTime, istate); if (!Alive) { return; } if (_ustate != WorldUnlockState.OpenAndUnlocked) { _ustate = UnlockManager.IsUnlocked(Levels.WORLD_ID_MULTIPLAYER, false); if (_ustate == WorldUnlockState.OpenAndUnlocked) { Remove(); Owner.HUD.AddModal(new MultiplayerMainPanel(), true, 0.5f); } } }
protected override void OnClick(GameEntityMouseArea area, SAMTime gameTime, InputState istate) { #if DEBUG if (DebugSettings.Get("UnlockNode")) { OnClick_OpenAndUnlocked(); return; } if (DebugSettings.Get("WorldPreview")) { MainGame.Inst.Profile.PurchasedWorlds.Clear(); ShowPreview(); return; } #endif _ustate = UnlockManager.IsUnlocked(Blueprint, true); //MainGame.Inst.GDBridge.IAB.SynchronizePurchases(GDConstants.IABList); switch (_ustate) { case WorldUnlockState.OpenAndUnlocked: OnClick_OpenAndUnlocked(); break; case WorldUnlockState.ReachableButMustBePreviewed: OnClick_ReachableButMustBeBought(); break; case WorldUnlockState.UnreachableButCanBePreviewed: OnClick_UnreachableButCanBeBought(); break; case WorldUnlockState.UnreachableAndFullyLocked: OnClick_UnreachableAndFullyLocked(); break; default: throw new ArgumentOutOfRangeException(); } }
protected void DefaultActionClickFullyLocked() { if (GDConstants.USE_IAB) { Owner.HUD.ShowToast("OWNG::LOCKED(MULTI)", L10N.T(L10NImpl.STR_GLOB_WORLDLOCK), 40, FlatColors.Pomegranate, FlatColors.Foreground, 1.5f); MainGame.Inst.GDSound.PlayEffectError(); AddEntityOperation(new ShakeNodeOperation()); AddEntityOperation(new SimpleGameEntityOperation <OverworldNode_Graph>("ShowPreviewDelayed", 0.25f, (n, p) => { }, n => { }, n => n.ShowPreview())); } else { if (ForceClickCounter == 0) { Owner.HUD.ShowToast("OWNG::UNLOCK_1(MULTI)", L10N.T(L10NImpl.STR_GLOB_UNLOCKTOAST1), 40, FlatColors.Silver, FlatColors.Foreground, 2f); ForceClickCounter++; MainGame.Inst.GDSound.PlayEffectError(); AddEntityOperation(new ShakeNodeOperation()); } else if (ForceClickCounter == 1) { Owner.HUD.ShowToast("OWNG::UNLOCK_2(MULTI)", L10N.T(L10NImpl.STR_GLOB_UNLOCKTOAST2), 40, FlatColors.Silver, FlatColors.Foreground, 2f); ForceClickCounter++; MainGame.Inst.GDSound.PlayEffectError(); AddEntityOperation(new ShakeNodeOperation()); } else if (ForceClickCounter >= 2) { Owner.HUD.ShowToast("OWNG::UNLOCK_3(MULTI)", L10N.T(L10NImpl.STR_GLOB_UNLOCKTOAST3), 40, FlatColors.Silver, FlatColors.Foreground, 2f); MainGame.Inst.Profile.SkipTutorial = true; MainGame.Inst.SaveProfile(); _ustate = WorldUnlockState.Unlocked; return; } } }
protected void DefaultActionClickNeedsAction() { if (GDConstants.USE_IAB) { ShowPreview(); return; } else { if (ForceClickCounter == 0) { Owner.HUD.ShowToast("OWNG::UNLOCK_1(MULTI)", L10N.T(L10NImpl.STR_GLOB_UNLOCKTOAST1), 40, FlatColors.Silver, FlatColors.Foreground, 2f); ForceClickCounter++; MainGame.Inst.GDSound.PlayEffectError(); AddEntityOperation(new ShakeNodeOperation()); } else if (ForceClickCounter == 1) { Owner.HUD.ShowToast("OWNG::UNLOCK_2(MULTI)", L10N.T(L10NImpl.STR_GLOB_UNLOCKTOAST2), 40, FlatColors.Silver, FlatColors.Foreground, 2f); ForceClickCounter++; MainGame.Inst.GDSound.PlayEffectError(); AddEntityOperation(new ShakeNodeOperation()); } else if (ForceClickCounter >= 2) { Owner.HUD.ShowToast("OWNG::UNLOCK_3(MULTI)", L10N.T(L10NImpl.STR_GLOB_UNLOCKTOAST3), 40, FlatColors.Silver, FlatColors.Foreground, 2f); MainGame.Inst.Profile.SkipTutorial = true; MainGame.Inst.SaveProfile(); _ustate = WorldUnlockState.Unlocked; return; } } }
public OverworldNode_MP(GDOverworldScreen scrn, FPoint pos) : base(scrn, pos, L10NImpl.STR_WORLD_MULTIPLAYER, Levels.WORLD_ID_MULTIPLAYER) { AddEntityOperationDelayed(new NetworkAnimationTriggerOperation(), NetworkAnimationTriggerOperation.INITIAL_DELAY); _ustate = UnlockManager.IsUnlocked(Levels.WORLD_ID_MULTIPLAYER, false); }