void Start() { wsc = world.GetComponent <WorldSpeedController>(); state = State.deactivated; }
void Start() { state = State.user; source = GetComponent <AudioSource>(); ufo = GetComponent <MoveUfo>(); particles = new ParticleSystem[particle_objects.Length]; for (int i = 0; i < particle_objects.Length; i++) { particles[i] = particle_objects[i].GetComponent <ParticleSystem>(); particles[i].Stop(); } wsc = world.GetComponent <WorldSpeedController>(); }