public static void LoadBattleData(out AllBattleFmt day, out AllBattleFmt night, out BattleResultFmt result) { XmlSerializer xmlSerializer = new XmlSerializer(typeof(AllBattleFmt)); day = null; if (File.Exists(currentDir + "DayBattleFmt.xml")) { StreamReader streamReader = new StreamReader(currentDir + "DayBattleFmt.xml"); day = (AllBattleFmt)xmlSerializer.Deserialize(streamReader); streamReader.Close(); } night = null; if (File.Exists(currentDir + "NightBattleFmt.xml")) { StreamReader streamReader2 = new StreamReader(currentDir + "NightBattleFmt.xml"); night = (AllBattleFmt)xmlSerializer.Deserialize(streamReader2); streamReader2.Close(); } result = null; xmlSerializer = new XmlSerializer(typeof(BattleResultFmt)); if (File.Exists(currentDir + "BattleResultFmt.xml")) { StreamReader streamReader3 = new StreamReader(currentDir + "BattleResultFmt.xml"); result = (BattleResultFmt)xmlSerializer.Deserialize(streamReader3); streamReader3.Close(); } }
public static bool SerializeNightBattle(AllBattleFmt fmt) { if (fmt == null) { return(false); } string fileName = currentDir + "NightBattleFmt.xml"; XmlSerializer serializer = new XmlSerializer(typeof(AllBattleFmt)); return(writeBattleFmt(fileName, serializer, fmt)); }
public static bool SerializeDayBattle(AllBattleFmt fmt) { if (fmt == null) { return(false); } string fileName = DebugBattleMaker.currentDir + "DayBattleFmt.xml"; XmlSerializer serializer = new XmlSerializer(typeof(AllBattleFmt)); return(DebugBattleMaker.writeBattleFmt(fileName, serializer, fmt)); }
public Api_Result <AllBattleFmt> AirBattle() { Api_Result <AllBattleFmt> api_Result = new Api_Result <AllBattleFmt>(); if (this.userData == null) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } Mst_mapcell2 nowCell = this.mapInstance.GetNowCell(); if (nowCell.Event_2 != enumMapWarType.AirBattle && this.battleKinds != ExecBattleKinds.None) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } if (this.allBattleFmt == null) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } AllBattleFmt allBattleFmt = this.allBattleFmt; allBattleFmt.DayBattle.OpeningProduction = this.battleCommandParams.GetProductionData(this.userData.GetDeckBattleCommand().get_Item(0)); if (this.battleCommandParams.IsEscape) { allBattleFmt.DayBattle.ValidMidnight = base.isGoMidnight(); this.battleKinds = ExecBattleKinds.DayOnly; api_Result.data = allBattleFmt; return(api_Result); } using (Exec_AirBattle exec_AirBattle = new Exec_AirBattle(this.userData, this.userSubInfo, this.enemyData, this.enemySubInfo, allBattleFmt.DayBattle.Search, false)) { allBattleFmt.DayBattle.AirBattle = exec_AirBattle.GetResultData(this.formationParams, this.battleCommandParams); this.seikuValue = exec_AirBattle.getSeikuValue(); } allBattleFmt.BattleFormation = (this.userData.BattleFormation = (this.enemyData.BattleFormation = this.formationParams.AfterAirBattle_RewriteBattleFormation2(this.userData))); using (Exec_AirBattle exec_AirBattle2 = new Exec_AirBattle(this.userData, this.userSubInfo, this.enemyData, this.enemySubInfo, allBattleFmt.DayBattle.Search, false)) { allBattleFmt.DayBattle.AirBattle2 = exec_AirBattle2.GetResultData(this.formationParams, this.battleCommandParams); } allBattleFmt.DayBattle.ValidMidnight = base.isGoMidnight(); this.battleKinds = ExecBattleKinds.DayOnly; api_Result.data = allBattleFmt; return(api_Result); }
public Api_Result <AllBattleFmt> Night_Sp(BattleFormationKinds1 formationKind) { Api_Result <AllBattleFmt> api_Result = new Api_Result <AllBattleFmt>(); if (this.userData == null) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } Mst_mapcell2 nowCell = this.mapInstance.GetNowCell(); if (nowCell.Event_2 != enumMapWarType.Midnight || this.battleKinds != ExecBattleKinds.None) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } if (this.userData.ShipData.get_Item(0).Get_DamageState() == DamageState.Taiha) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } base.initFormation(formationKind); AllBattleFmt allBattleFmt = new AllBattleFmt(this.userData.Formation, this.enemyData.Formation, this.userData.BattleFormation); Dictionary <int, List <Mst_slotitem> > useRationShips = null; List <int> list = null; if (!this.getCombatRationResult(out useRationShips, out list)) { useRationShips = null; } using (Exec_Midnight exec_Midnight = new Exec_Midnight(2, this.seikuValue, this.userData, this.userSubInfo, this.enemyData, this.enemySubInfo, false)) { allBattleFmt.NightBattle = exec_Midnight.GetResultData(this.formationParams, this.battleCommandParams); allBattleFmt.NightBattle.Header.UseRationShips = useRationShips; } this.battleKinds = ExecBattleKinds.NightOnly; api_Result.data = allBattleFmt; this.allBattleFmt = allBattleFmt; return(api_Result); }
public Api_Result <AllBattleFmt> Night_Sp(BattleFormationKinds1 formationKind) { Api_Result <AllBattleFmt> api_Result = new Api_Result <AllBattleFmt>(); if (userData == null) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } Mst_mapcell2 nowCell = mapInstance.GetNowCell(); if (nowCell.Event_2 != enumMapWarType.Midnight || battleKinds != 0) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } if (userData.ShipData[0].Get_DamageState() == DamageState.Taiha) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } initFormation(formationKind); AllBattleFmt allBattleFmt = new AllBattleFmt(userData.Formation, enemyData.Formation, userData.BattleFormation); Dictionary <int, List <Mst_slotitem> > useShipInfo = null; List <int> givenShips = null; if (!getCombatRationResult(out useShipInfo, out givenShips)) { useShipInfo = null; } using (Exec_Midnight exec_Midnight = new Exec_Midnight(2, seikuValue, userData, userSubInfo, enemyData, enemySubInfo, practice: false)) { allBattleFmt.NightBattle = exec_Midnight.GetResultData(formationParams, battleCommandParams); allBattleFmt.NightBattle.Header.UseRationShips = useShipInfo; } battleKinds = ExecBattleKinds.NightOnly; api_Result.data = allBattleFmt; base.allBattleFmt = allBattleFmt; return(api_Result); }