public static WorldMap_RoleEnterProto GetProto(byte[] buffer, bool isChild = false)
    {
        WorldMap_RoleEnterProto proto = new WorldMap_RoleEnterProto();

        MMO_MemoryStream ms = null;

        if (!isChild)
        {
            ms = GameEntry.Socket.SocketSendMS;
        }
        else
        {
            ms = GameEntry.Pool.DequeueClassObject <MMO_MemoryStream>();
        }
        ms.SetLength(0);
        ms.Write(buffer, 0, buffer.Length);
        ms.Position = 0;

        proto.WorldMapSceneId = ms.ReadInt();

        if (isChild)
        {
            GameEntry.Pool.EnqueueClassObject(ms);
        }
        return(proto);
    }
Пример #2
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    public static WorldMap_RoleEnterProto GetProto(byte[] buffer)
    {
        WorldMap_RoleEnterProto proto = new WorldMap_RoleEnterProto();

        using (MMO_MemoryStream ms = new MMO_MemoryStream(buffer))
        {
            proto.WorldMapSceneId = ms.ReadInt();
        }
        return(proto);
    }
Пример #3
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    /// <summary>
    /// 客户端发送进入世界地图消息
    /// </summary>
    /// <param name="worldMapId"></param>
    private void WorldMapRoleEnter(int worldMapId)
    {
        m_WillToWorldMapId = worldMapId;

        WorldMap_RoleEnterProto proto = new WorldMap_RoleEnterProto();

        proto.WorldMapSceneId = m_WillToWorldMapId;

        NetWorkSocket.Instance.SendMsg(proto.ToArray());
    }
Пример #4
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    public static WorldMap_RoleEnterProto GetProto(MMO_MemoryStream ms, byte[] buffer)
    {
        WorldMap_RoleEnterProto proto = new WorldMap_RoleEnterProto();

        ms.SetLength(0);
        ms.Write(buffer, 0, buffer.Length);
        ms.Position = 0;

        proto.WorldMapSceneId = ms.ReadInt();

        return(proto);
    }