public static WorldMap_RoleEnterProto GetProto(byte[] buffer, bool isChild = false) { WorldMap_RoleEnterProto proto = new WorldMap_RoleEnterProto(); MMO_MemoryStream ms = null; if (!isChild) { ms = GameEntry.Socket.SocketSendMS; } else { ms = GameEntry.Pool.DequeueClassObject <MMO_MemoryStream>(); } ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.WorldMapSceneId = ms.ReadInt(); if (isChild) { GameEntry.Pool.EnqueueClassObject(ms); } return(proto); }
public static WorldMap_RoleEnterProto GetProto(byte[] buffer) { WorldMap_RoleEnterProto proto = new WorldMap_RoleEnterProto(); using (MMO_MemoryStream ms = new MMO_MemoryStream(buffer)) { proto.WorldMapSceneId = ms.ReadInt(); } return(proto); }
/// <summary> /// 客户端发送进入世界地图消息 /// </summary> /// <param name="worldMapId"></param> private void WorldMapRoleEnter(int worldMapId) { m_WillToWorldMapId = worldMapId; WorldMap_RoleEnterProto proto = new WorldMap_RoleEnterProto(); proto.WorldMapSceneId = m_WillToWorldMapId; NetWorkSocket.Instance.SendMsg(proto.ToArray()); }
public static WorldMap_RoleEnterProto GetProto(MMO_MemoryStream ms, byte[] buffer) { WorldMap_RoleEnterProto proto = new WorldMap_RoleEnterProto(); ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.WorldMapSceneId = ms.ReadInt(); return(proto); }