Пример #1
0
    public static void DropActive(PlayerController player, InventoriesController invController, int count)
    {
        var tempItem = new Item {
            itemType = invController.activeItem.itemType, amount = count
        };

        WorldItem.DropItem(player.transform.position, tempItem, player.facingRight);

        if (invController.activeItem.amount == count)
        {
            invController.DestroyActive();
        }
        else
        {
            invController.activeItem.amount--;

            if (invController.activeItem.amount <= 0)
            {
                invController.DestroyActive();
            }
            else
            {
                invController.activeTransform.Find("Amount").GetComponent <TextMeshProUGUI>().text = invController.activeItem.amount.ToString();
            }
        }
    }
Пример #2
0
 public void DropItem(Item item)
 {
     WorldItem.DropItem(player.transform.position, item, player.facingRight);
 }