Пример #1
0
        /// <summary>
        ///     LoadContent will be called once per game and is the place to load
        ///     all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            FrameManager.Initialise(Content, graphics.GraphicsDevice, spriteBatch);
            WorldGeneratorManager.Initialise(Content, graphics.GraphicsDevice, spriteBatch);
            TestWorld = new World.World(WorldGeneratorManager.WorldGenerators["Default"], graphics.GraphicsDevice,
                                        Content,
                                        DateTime.Now.Millisecond, spriteBatch);
        }
Пример #2
0
    /// <summary>
    /// Awake
    /// </summary>
    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
            DontDestroyOnLoad(gameObject);
        }
        else
        {
            Destroy(gameObject);
        }

        if (startOnAwake)
        {
            StartCoroutine(generateMap());
        }
    }