/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); FrameManager.Initialise(Content, graphics.GraphicsDevice, spriteBatch); WorldGeneratorManager.Initialise(Content, graphics.GraphicsDevice, spriteBatch); TestWorld = new World.World(WorldGeneratorManager.WorldGenerators["Default"], graphics.GraphicsDevice, Content, DateTime.Now.Millisecond, spriteBatch); }
/// <summary> /// Awake /// </summary> private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } if (startOnAwake) { StartCoroutine(generateMap()); } }