public GameSession() { #region Initialize Player CurrentPlayer = new Player("Scott", "Fighter", 0, 10, 10, 1000000); if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(2001)); CurrentPlayer.LearnRecipe(RecipeFactory.RecipeByID(1)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3001)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3002)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3003)); #endregion Initialize Player #region Initialize World CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); #endregion Initialize World }
public GameSession() { // Create message log messageLog = new MessageLog(); // Populate player object CurrentPlayer = new Player("Dom", 500, 500, 0, 1, 0); // Create new GUI dimensions gui = new GUI(100, 30); // Create new WorldFactory WorldFactory worldFactory = new WorldFactory(); // Put it into CurrentWorld property CurrentWorld = worldFactory.CreateWorld(); CurrentLocation = CurrentWorld.GetLocation(0, 0); // Create new ActionFactory ActionFactory actionFactory = new ActionFactory(); action = actionFactory.CreateAction(); battleAction = actionFactory.CreateBattleAction(); CurrentPlayer.AddItemToInventory(ItemFactory.CreateItem(2001)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateItem(2002)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateItem(2003)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateItem(1001)); CurrentPlayer.CurrentWeapon = CurrentPlayer.Inventory.Where(i => i.Type == Item.ItemType.Weapon).FirstOrDefault(); }
public GameSessionViewModel(IDialogService dialogService) { this.dialogService = dialogService; CurrentWorld = WorldFactory.CreateWorld(); // initialise new player CurrentPlayer = new Player { Name = "Naohtest", CharacterClass = "Mage", HitPoints = 100, Gold = 10, ExperiencePoints = 0, Level = 1, CurrentLocation = CurrentWorld.LocationAt(1, -1) }; CurrentPlayer.PlayerMoved += player_PlayerMoved; CurrentPlayer.Inventory.Add(ItemFactory.CreateGameItem(1001)); CurrentPlayer.Inventory.Add(ItemFactory.CreateGameItem(1002)); CurrentPlayer.Inventory.Add(ItemFactory.CreateGameItem(1003)); #region Commands CommandAddExp = new RelayCommand(AddExpExecute, AddExpCanExecute); CommandMoveNorth = new RelayCommand(MoveNorthExecute, MoveNorthCanExecute); CommandMoveWest = new RelayCommand(MoveWestExecute, MoveWestCanExecute); CommandMoveEast = new RelayCommand(MoveEastExecute, MoveEastCanExecute); CommandMoveSouth = new RelayCommand(MoveSouthExecute, MoveSouthCanExecute); CommandShowInfo = new RelayCommand(ShowInfoExecute, null); CommandShowWorldMap = new RelayCommand(ShowWorldMapExecute, null); CommandShowInventar = new RelayCommand(ShowInventarExecute, null); #endregion }
public void TestEmpty() { var dir = new DirectoryInfo(Path.Combine(TestContext.CurrentContext.WorkDirectory, "EmptyDir")); if (dir.Exists) { dir.Delete(true); } dir.Create(); var f = new WorldFactory() { ResourcesDirectory = dir.FullName }; f.Create(); var v = new WorldValidator(); v.Validate(f); Assert.IsEmpty(v.Errors.ToString()); Assert.IsEmpty(v.Warnings.ToString()); Assert.AreEqual(0, v.ErrorCount); Assert.AreEqual(0, v.WarningCount); }
public GameSession() { CurrentPlayer = new Player("Chad", "Magic User?", 0, 20, 20, 10, 10, 101); if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1005)); } if (!CurrentPlayer.MagicList.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(7001)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(7002)); } CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(8001)); // Legendary Sword CurrentPlayer.LearnRecipe(RecipeFactory.RecipeByID(1)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3000)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3001)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3002)); // Prison Key CurrentPlayer.LearnRecipe(RecipeFactory.RecipeByID(2)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3003)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3004)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3005)); CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(-3, 1); }
public void TestCustomCSharpAction_InSeperateAssembly() { var old = Compiler.Instance.TypeFactory; try { // Setup the TypeFactory to use both the main Wanderer assembly and our assembly Compiler.Instance.TypeFactory = new TypeCollectionFactory(typeof(Compiler).Assembly, typeof(TestAction).Assembly); var blue = Compiler.Instance.Deserializer.Deserialize <ActionBlueprint>(yaml); var dir = Path.Combine(TestContext.CurrentContext.TestDirectory, "EmptyFolder"); Directory.CreateDirectory(dir); var wf = new WorldFactory() { ResourcesDirectory = dir }; var world = wf.Create(); var f = new ActionFactory(); var action = f.Create(world, world.Player, blue); Assert.IsInstanceOf(typeof(TestAction), action); } finally { Compiler.Instance.TypeFactory = old; } }
//------------------------------------------------------------------------------------------- public GameSession() { int dexterity = RandomNumberGenerator.SimpleNumberBetween(3, 40); CurrentPlayer = new Player ( "Player", "Paladin", 15, 10, 10, 20, dexterity ); if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddWeaponToWeapons(WeaponFactory.CreateWeapon(1001)); } CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(6001)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(4000), 4); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(4001), 4); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(4002), 4); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(4003), 4); CurrentPlayer.LearnRecipe(RecipeFactory.RecipeByID(1)); CurrentPlayer.LearnRecipe(RecipeFactory.RecipeByID(2)); CurrentWorld = WorldFactory.CreateWorld(CurrentPlayer.Name); CurrentLocation = CurrentWorld.LocationAt(0, 0); }
public void TestWorldValidator_DialogueOptionWithNoText() { var world = new WorldFactory { ResourcesDirectory = EmptyDir } .Create(); var v = new WorldValidator(); var d = new DialogueNode() { Identifier = new Guid("1cf15faf-837b-4629-84c5-bdfa7631a905"), Body = new List <TextBlock> { new TextBlock("I dare say") }, Options = { new DialogueOption() } }; world.Dialogue.AllDialogues.Add(d); v.ValidateDialogue(world, world.Player, new DialogueInitiation() { Next = new Guid("1cf15faf-837b-4629-84c5-bdfa7631a905") }, world.Player.CurrentLocation); StringAssert.Contains("A Dialogue Option of Dialogue '1cf15faf-837b-4629-84c5-bdfa7631a905' has no Text", v.Errors.ToString()); }
public GameSession() { #region Create player var dex = RandomNumberGenerator.NumberBetween(3, 18); CurrentPlayer = new Player("Scott", "Fighter", 0, dex, 10, 10, 1000); #endregion if (CurrentPlayer.Inventory.Weapons.Any() == false) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(2001)); CurrentPlayer.LearnRecipe(RecipeFactory.RecipeByID(1)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3001)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3002)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3003)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(4001)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(4002)); CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, -1); }
public void TestWorldValidator_DialogueOptionWithMissingDestination() { var w = new WorldFactory { ResourcesDirectory = EmptyDir }.Create(); var v = new WorldValidator(); var d = new DialogueNode() { Identifier = new Guid("1cf15faf-837b-4629-84c5-bdfa7631a905"), Body = new List <TextBlock> { new TextBlock("I dare say") }, Options = { new DialogueOption() { Text = "Rather!", //This is missing Destination = new Guid("d7bcff5f-31a4-41ad-a71e-9b51a6565fc3") } } }; w.Dialogue.AllDialogues.Add(d); v.ValidateDialogue(w, w.Player, new DialogueInitiation() { Next = new Guid("1cf15faf-837b-4629-84c5-bdfa7631a905") }, w.Player.CurrentLocation); StringAssert.Contains("Could not find Dialogue 'd7bcff5f-31a4-41ad-a71e-9b51a6565fc3", v.Errors.ToString()); }
public void TestWorldValidator_BadYaml() { var dir = new DirectoryInfo(Path.Combine(TestContext.CurrentContext.WorkDirectory, "BadYamlDir")); if (dir.Exists) { dir.Delete(true); } dir.Create(); var f = new WorldFactory() { ResourcesDirectory = dir.FullName }; File.WriteAllText(Path.Combine(dir.FullName, "rooms.yaml"), "ffffff"); var v = new WorldValidator(); v.Validate(f); StringAssert.Contains("Error Creating World", v.Errors.ToString()); StringAssert.Contains("Error loading RoomBlueprint in file", v.Errors.ToString()); StringAssert.Contains("rooms.yaml", v.Errors.ToString()); Assert.IsEmpty(v.Warnings.ToString()); Assert.AreEqual(1, v.ErrorCount); Assert.AreEqual(0, v.WarningCount); }
public GameSession() { CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(-1, 0); CurrentPlayer = PlayerFactory.CreatePlayer("Turtle", "Dan"); }
public void Test_Serialization_OfActor() { var world1 = new WorldFactory() { ResourcesDirectory = Path.Combine(TestContext.CurrentContext.TestDirectory, "Resources") }.Create(); var omg = new Npc("omgz", world1.Player.CurrentLocation); omg.BaseBehaviours.Add(new ForbidBehaviour <LeaveAction>(new ConditionCode("return Frame.LeaveDirection == Direction.Down"), omg)); var behaviour = omg.GetFinalBehaviours().OfType <ForbidBehaviour <LeaveAction> >().Single(); //we don't forbid going north Assert.IsFalse(behaviour.Condition.IsMet(world1, GetArgs(world1.Player, world1, new LeaveFrame(omg, new LeaveAction(omg), Direction.North, 0)))); //we DO forbid going down Assert.IsTrue(behaviour.Condition.IsMet(world1, GetArgs(world1.Player, world1, new LeaveFrame(omg, new LeaveAction(omg), Direction.Down, 0)))); var config = World.GetJsonSerializerSettings(); var json = JsonConvert.SerializeObject(omg, config); var omg2 = (Actor)JsonConvert.DeserializeObject(json, typeof(Actor), config); var behaviour2 = omg2.GetFinalBehaviours().OfType <ForbidBehaviour <LeaveAction> >().Single(); //we don't forbid going north Assert.IsFalse(behaviour2.Condition.IsMet(world1, GetArgs(world1.Player, world1, new LeaveFrame(omg, new LeaveAction(omg), Direction.North, 0)))); //we DO forbid going down Assert.IsTrue(behaviour2.Condition.IsMet(world1, GetArgs(world1.Player, world1, new LeaveFrame(omg, new LeaveAction(omg), Direction.Down, 0)))); }
void Update() { if (!worldFactoryScript) { //Get world factory script GameObject worldFactory = null; worldFactory = GlobalOptions.GetWorldFactory(); if (worldFactory) { worldFactoryScript = worldFactory.GetComponent <WorldFactory>(); } } if (!worldFactoryScript) { return; } timeleft -= Time.deltaTime; // Interval ended - update GUI text and start new interval if (timeleft <= 0.0) { timeleft = updateInterval; string format = worldFactoryScript.GetCurrentObstacleSet(); guiText.text = format; guiText.material.color = Color.blue; } }
protected You YouInARoom(out IWorld world) { var room = InARoom(out world); var you = new You("Test Wanderer", room); WorldFactory.AddDefaults(world, you); return(you); }
static async Task Main(string[] args) { Console.CancelKeyPress += (sender, eventArgs) => { eventArgs.Cancel = true; _cts.Cancel(); Console.WriteLine("Cancellation requested..."); }; //Create the random number generator var randomNumberGenerator = new RandomNumberGenerator(); //Create the world factory var worldFactory = new WorldFactory(randomNumberGenerator); Entity[] survivingEntities = null; for (int generationIndex = 0; generationIndex < 100; generationIndex++) { Console.WriteLine($"=== Generation {generationIndex} ==="); var parameters = new WorldCreationParameters { ExistingEntities = survivingEntities? .Select(e => e.Metadata) .ToArray(), NumberOfEntities = 1000, NumberOfInstructions = 8 }; //Create the world var world = worldFactory.Create(parameters); Console.WriteLine($"World created. Food location: ({world.WorldState.Food.X}, {world.WorldState.Food.Y})"); if (_cts.IsCancellationRequested) { Console.WriteLine("Cancelled."); return; } survivingEntities = await ExecuteGenerationAsync(world, _cts.Token); //Print out the survivors if (survivingEntities != null) { foreach (var aliveEntity in survivingEntities) { var distance = aliveEntity.StartLocation.GetDistance(aliveEntity.Location); Console.WriteLine($" Entity traveled {distance:0.00}: Gen [{aliveEntity.Metadata.Generation}]"); } } } }
public GameStateManager(OurMarioGame game) { isBlack = false; state = new MenuState(this); world = WorldFactory.CreateWorldDeveloper(); CheatCodeManager = new AllCheatCodesManager(this); GameClass = game; Totaltimer = Util.Instance.TotalTimer; }
/// <summary> /// Default constructor for a GameSession object. /// </summary> public GameSession() { // Create the world CurrentWorld = WorldFactory.CreateWorld(); CurrentPlayer = new Player(); CurrentLocation = CurrentWorld.GetLocation(0, 0); }
public void TestYaml_ActorFiles() { var f = new WorldFactory() { ResourcesDirectory = Path.Combine(TestContext.CurrentContext.TestDirectory, "Resources") }; f.Create(); }
public GameSession() { this.worldFactory = new WorldFactory(); this.CurrentPlayer = new Player("Kristiyan The Great", "Magician", 25, 10, 1, 1500); this.CurrentWorld = worldFactory.CreateWorld(); this.CurrentLocation = this.CurrentWorld.LocationAt(0, 0); }
//public EventNode FailureNode; public void Show(Size size) { WorldFactory worldFactory = new WorldFactory(this.randomGenerator); this.worldLoader = worldFactory.Build(this.difficulty, size); LevelPlayer levelPlayer = this.player.PrepareForNewLevel(); this.worldLoader.addItemAndDisableUnloading(levelPlayer); this.screen = new WorldScreen(size, levelPlayer, this.worldLoader); }
public void CreateWorldInvalid() { Mock <IExecutableContext> execContextMock = new Mock <IExecutableContext>(); ConfigManager config = new ConfigManager(); config.Init(".\\TestConfig"); execContextMock.Setup(f => f.ConfigManager).Returns(config); WorldFactory.CreateWorld("FakeName", execContextMock.Object); }
public GameSession() { CurrentPlayer = new Player { Name = "Melvin", CharacterClass = "Knight", ExperiencePoints = 0, Gold = 0, HitPoints = 100, Level = 0 }; CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); }
public GameSession() { curPlayer = new Player { PlayerName = "Jerry", Gold = 100500, CharacterClass = "Hunter", HitPoints = 10, ExperiencePoints = 0, Level = 1 }; curWorld = WorldFactory.CreateWorld(); curLocation = curWorld.LocationAt(0, -1); }
static void Main(string[] args) { var worldFactory = new WorldFactory(); Application.Init(); var ui = new MainWindow(worldFactory); Application.Top.Add(ui); Application.Run(); }
public void WorldLoadedEvent() { World world = WorldFactory.Create(); world.LoadedEvent += new LoadedEventHandler <LoadedEventArgs <IWorld> >(DetectWorldEvent); world.Load(); bool found = worldLoadedDetected; worldLoadedDetected = false; Assert.AreEqual(true, found); }
public GameSession() { //---Player Info--- CurrentPlayer = new Player { Name = "Patrick", CharacterClass = "Fighter", HitPoints = 10, Gold = 100, ExperiencePoints = 0, Level = 1 }; //---Location Info--- CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); }
public GameSession(string characterName) { CurrentPlayer = new Player(characterName, "Hardcoded", 0, 10, 10, 1000000); if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentWorld = WorldFactory.CreateWorld(); // Stvori world CurrentLocation = CurrentWorld.LocationAt(0, 0); // Trenutna lokacija }
public GameSession() { CurrentPlayer = new Player("Vincent", "Azure Administrator", 0, 10, 10, 0, 0); if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, -1); }
public GameSession() { CurrentPlayer = new Player("Auston", "Fighter", 0, 10, 10, 1000000); if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); }
public Client( WorldFactory factory ) { _character = factory.CreateCharacter(); _monster = factory.CreateMonster(); }