Пример #1
0
        public GameSession()
        {
            CurrentPlayer = WorldFactory.CreatePlayer();
            CurrentWorld = WorldFactory.CreateWorld();

            // Every real second is equal to WorldHoursperSecond Hours in the game.
            WorldHoursPerSecond = 1;

            //HACK delete
            AddingNewStation = true;

            CompositionTarget.Rendering += CompositionTarget_Rendering;
        }