void Start()
 {
     winText = GameObject.FindGameObjectWithTag("WinText").GetComponent <Text>();
     words   = WordsContainer.GetAllPairsForShootingGame();
     DrawRandomCategory();
     text.text = drawText;
 }
Пример #2
0
 void Start()
 {
     Cursor.visible  = false;
     screenCenter    = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 0));
     words           = WordsContainer.GetAllPairsForShootingGame();
     currentCategory = DrawTaskCategory.GetCurrentCategory();
     word.text       = SetCurrentWord();
     SetWordRotation();
     movementVector   = (screenCenter - transform.position).normalized * speed;
     movementVector.z = 0;
     currentLifeTime  = lifeTime;
     timer            = waitTime;
 }