public static void beatLevel(int i) { if (i <= MaxLevel) { PlayerPrefs.SetInt("Level " + i, 1); print("coins is " + PlayerStats.Coins); winp.setCoins(PlayerStats.Coins); print("score is " + PlayerStats.Score); winp.setScore(PlayerStats.Score); if (PlayerPrefs.GetInt("Level " + i + " coins", 0) < PlayerStats.Coins) { PlayerPrefs.SetInt("Level " + i + " coins", PlayerStats.Coins); winp.setBestCoins(PlayerStats.Coins); } else { winp.setBestCoins(PlayerPrefs.GetInt("Level " + i + " coins", 0)); } if (PlayerPrefs.GetInt("Level " + i + " score", 0) < PlayerStats.Score) { PlayerPrefs.SetInt("Level " + i + " score", PlayerStats.Score); winp.setHighscore(PlayerStats.Score); } else { winp.setHighscore(PlayerPrefs.GetInt("Level " + i + " score", 0)); } } }