Пример #1
0
    void ShowTalk(TalkInfo info)
    {
        PlayerManager.Lock();
        WillTool.GetChildInDepth <Text>("Name", transform).text    = info.name;
        WillTool.GetChildInDepth <Text>("Content", transform).text = info.content;
        WillTool.GetChildInDepth <TypewriterEffect>("Content", transform).OnStart();

        GameObject imageTarget  = null;
        GameObject imageTarget1 = WillTool.GetChildInDepth("Image1", this.gameObject);
        GameObject imageTarget2 = WillTool.GetChildInDepth("Image2", this.gameObject);

        imageTarget1.SetActive(false);
        imageTarget2.SetActive(false);
        if (info.bShowLeft)
        {
            imageTarget = imageTarget1;
        }
        else
        {
            imageTarget = imageTarget2;
        }
        if (string.IsNullOrEmpty(info.imageSource))
        {
        }
        else
        {
            imageTarget.SetActive(true);
            imageTarget.GetComponent <Image>().sprite = Resources.Load <Sprite>(info.imageSource);
        }
    }
Пример #2
0
    public void ShowTalk(bool isShow)
    {
        if (!isShow)
        {
            if (this.showTalkGo != null)
            {
                showTalkGo.SetActive(false);
            }

            return;
        }

        GameObject go = showTalkGo;

        if (go == null)
        {
            go = Instantiate <GameObject>(Resources.Load <GameObject>("ShowTalk"), transform);
            this.showTalkGo = go;
        }

        this.showTalkGo.SetActive(true);
        go.transform.localPosition    = this.showTalkOffset;
        go.transform.localEulerAngles = Vector3.zero;
        go.transform.localScale       = Vector3.one * 2;
        WillTool.GetChildInDepth <SpriteRenderer>("Target", go.transform).sprite = Resources.Load <Sprite>(ShowTalkItem);
    }
Пример #3
0
    private void ShowBlood()
    {
        for (int i = 1; i <= 10; i++)
        {
            if (i <= this.m_bloodNum)
            {
                WillTool.GetChildInDepth("Blood" + i, m_BloodRoot).SetActive(true);
            }
            else
            {
                WillTool.GetChildInDepth("Blood" + i, m_BloodRoot).SetActive(false);
            }
        }



        for (int i = 1; i <= 10; i++)
        {
            if (i <= Mathf.Abs(this.m_bloodNum))
            {
                WillTool.GetChildInDepth("Blood" + i, m_BlackRoot).SetActive(true);
            }
            else
            {
                WillTool.GetChildInDepth("Blood" + i, m_BlackRoot).SetActive(false);
            }

            if (this.m_bloodNum < 0)
            {
                m_BloodRoot.SetActive(false);
                m_BlackRoot.SetActive(true);
                WillTool.GetChildInDepth("Blood" + i, m_BloodRoot).SetActive(false);
            }
            else
            {
                m_BloodRoot.SetActive(true);
                m_BlackRoot.SetActive(false);
            }
        }
    }
Пример #4
0
 // Start is called before the first frame update
 void Start()
 {
     s_talkRoot = this;
     Typewriter = WillTool.GetChildInDepth <Text>("Content", transform).GetComponent <TypewriterEffect>();
     FirtInit();
 }