Пример #1
0
 private void Awake()
 {
     ground            = FindObjectOfType <MenuController.GroundAngleController>();
     fire              = FindObjectOfType <Wildfire>();
     valueDisplay.text = slider.value.ToString();
     U = slider.value;
 }
Пример #2
0
 private void Start()
 {
     fire              = FindObjectOfType <Wildfire>();
     ground            = FindObjectOfType <MenuController.GroundAngleController>();
     valueDisplay.text = slider.value.ToString();
     ground.M_f        = slider.value;
 }
Пример #3
0
 void Start()
 {
     ground = FindObjectOfType <MenuController.GroundAngleController>();
     fire   = FindObjectOfType <Wildfire>();
 }
Пример #4
0
        public const float S_e  = 0.010f;  // efektywna zawartość minerałów cząsteczek paliwa(fuel particle effective mineral content)

        private void Start()
        {
            fire = FindObjectOfType <Wildfire>();
            valueDisplay.text = slider.value.ToString();
            groundAngle       = slider.value;
        }