private void Awake() { ground = FindObjectOfType <MenuController.GroundAngleController>(); fire = FindObjectOfType <Wildfire>(); valueDisplay.text = slider.value.ToString(); U = slider.value; }
private void Start() { fire = FindObjectOfType <Wildfire>(); ground = FindObjectOfType <MenuController.GroundAngleController>(); valueDisplay.text = slider.value.ToString(); ground.M_f = slider.value; }
void Start() { ground = FindObjectOfType <MenuController.GroundAngleController>(); fire = FindObjectOfType <Wildfire>(); }
public const float S_e = 0.010f; // efektywna zawartość minerałów cząsteczek paliwa(fuel particle effective mineral content) private void Start() { fire = FindObjectOfType <Wildfire>(); valueDisplay.text = slider.value.ToString(); groundAngle = slider.value; }