Пример #1
0
    void Update()
    {
        bool isLeft = Input.GetKey(KeyCode.Mouse0);
        bool rKey   = Input.GetKeyDown(KeyCode.R);
        bool gKey   = Input.GetKeyDown(KeyCode.G);

        bool isB        = WiiMote.wiimote_getButtonB(Configuration.pointerWiiMote);
        bool isA        = WiiMote.wiimote_getButtonA(Configuration.pointerWiiMote);
        bool isBtnLeft  = WiiMote.wiimote_getButtonLeft(Configuration.pointerWiiMote);
        bool isBtnRight = WiiMote.wiimote_getButtonRight(Configuration.pointerWiiMote);

        oldPos = this.transform.position;
        Vector3 newPos = originalPos + receivedPos;

        if (newPos.x > 13 || newPos.x < -11f)
        {
            newPos.x = oldPos.x;
        }

        newPos.y += 1;

        if (newPos.y < 0.5f)
        {
            newPos.y += 0.5f - newPos.y;
        }

        if (newPos.z > 82 || newPos.z < 42)
        {
            newPos.z = oldPos.z;
        }

        this.transform.position = newPos;

        if (imageEffectActive)
        {
            checkCameraDistort();
        }

        if (isLeft || isB)
        {
            weapon.shoot();
        }

        if (rKey || isA)
        {
            reloadWeapon();
        }

        if (gKey || isBtnLeft || isBtnRight)
        {
            cambioArma();
        }
    }
Пример #2
0
    void Update()
    {
        bool downBtn = WiiMote.wiimote_getButtonDown(Configuration.pointerWiiMote);
        bool upBtn   = WiiMote.wiimote_getButtonUp(Configuration.pointerWiiMote);
        bool isA     = WiiMote.wiimote_getButtonA(Configuration.pointerWiiMote);

        bool downKey  = Input.GetKey(KeyCode.DownArrow);
        bool upKey    = Input.GetKey(KeyCode.UpArrow);
        bool enterKey = Input.GetKey(KeyCode.Return);

        bool backKey = Input.GetKey(KeyCode.Backspace);
        bool buttonB = WiiMote.wiimote_getButtonB(Configuration.pointerWiiMote);


        if (backKey && !isRoot || buttonB && !isRoot)
        {
            Configuration.saveConfig();
            navigateTo(backMenu);
        }


        buttonDownTimer += Time.deltaTime;

        if (downBtn || downKey)
        {
            if (buttonDownTimer >= 0.2f)
            {
                if (selectedButton + 1 <= buttons.Length)
                {
                    for (int i = 0; i < buttons.Length; i++)
                    {
                        if (usesShader)
                        {
                            buttons[i].renderer.material.shader = originalShader;
                        }
                        else
                        {
                            buttons[i].renderer.material.color = originalColor;
                        }
                    }
                    selectedButton++;
                    if (usesShader)
                    {
                        buttons[selectedButton - 1].renderer.material.shader = glowShader;
                    }
                    else
                    {
                        buttons[selectedButton - 1].renderer.material.color = glowColor;
                    }
                    buttonDownTimer = 0f;
                }
            }
        }

        if (upBtn || upKey)
        {
            if (buttonDownTimer >= 0.2f)
            {
                if (selectedButton > 1)
                {
                    for (int i = 0; i < buttons.Length; i++)
                    {
                        if (usesShader)
                        {
                            buttons[i].renderer.material.shader = originalShader;
                        }
                        else
                        {
                            buttons[i].renderer.material.color = originalColor;
                        }
                    }
                    selectedButton--;
                    if (usesShader)
                    {
                        buttons[selectedButton - 1].renderer.material.shader = glowShader;
                    }
                    else
                    {
                        buttons[selectedButton - 1].renderer.material.color = glowColor;
                    }
                    buttonDownTimer = 0f;
                }
            }
        }

        if (isA || enterKey)
        {
            if (accessible)
            {
                if (buttons[selectedButton - 1].GetComponent <Menu>().checkButton() != null)
                {
                    navigateTo(buttons[selectedButton - 1].GetComponent <Menu>().checkButton());
                }
            }
        }
    }
Пример #3
0
    public void selectOption()
    {
        bool isUp      = Input.GetKeyDown(KeyCode.UpArrow);
        bool isDown    = Input.GetKeyDown(KeyCode.DownArrow);
        bool isEnter   = Input.GetKeyDown(KeyCode.Return);
        bool isWiiDown = WiiMote.wiimote_getButtonDown(Configuration.pointerWiiMote);
        bool isWiiUp   = WiiMote.wiimote_getButtonUp(Configuration.pointerWiiMote);
        bool isWiiA    = WiiMote.wiimote_getButtonA(Configuration.pointerWiiMote);


        if (isEnter || isWiiA)
        {
            switch (menuNavigator)
            {
            case 1:
                pauseCheck = false;
                pauseGame();
                break;

            case 2:
                optionsContainer.SetActive(true);
                resizeOptionsGui();
                openOptionMenu();
                menuNavigator = 7;
                pointerOption.material.color = normalOpacity;
                break;

            case 3:

                StartCoroutine(RoundManager.dbController.PostScores(PlayerBehave.playerName, PlayerBehave.score));
                pauseGame();
                Round.number   = 0;
                Time.timeScale = 1f;
                this.GetComponent <TCP>().closeConnection();
                Application.LoadLevel(0);
                break;

            case 4:
                Time.timeScale = 1f;
                pauseGame();
                this.GetComponent <TCP>().closeConnection();
                Application.LoadLevel(0);
                break;

            case 5:
                Application.Quit();
                break;
            }
        }

        //navegar con flechitas
        if (isUp || letUp || isWiiUp)
        {
            menuNavigator -= 1;
            switch (menuNavigator)
            {
            case 0:
                menuNavigator                = 5;
                resume.material.color        = lowOpacity;
                exitToWindows.material.color = normalOpacity;
                break;

            case 1:
                resume.material.color  = normalOpacity;
                options.material.color = lowOpacity;
                break;

            case 2:
                options.material.color     = normalOpacity;
                saveAndExit.material.color = lowOpacity;
                break;

            case 3:
                exitToMenu.material.color  = lowOpacity;
                saveAndExit.material.color = normalOpacity;
                break;

            case 4:
                exitToWindows.material.color = lowOpacity;
                exitToMenu.material.color    = normalOpacity;
                break;

            case 5:
                resume.material.color        = lowOpacity;
                exitToWindows.material.color = normalOpacity;
                break;

            case 6:
                menuNavigator = 10;
                pointerOption.material.color = lowOpacity;
                goBack.material.color        = normalOpacity;
                break;

            case 7:
                pointerOption.material.color = normalOpacity;
                cameraOption.material.color  = lowOpacity;
                break;

            case 8:
                difficultyOption.material.color = lowOpacity;
                cameraOption.material.color     = normalOpacity;
                break;

            case 9:
                difficultyOption.material.color = normalOpacity;
                goBack.material.color           = lowOpacity;
                break;

            case 10:
                goBack.material.color = normalOpacity;
                break;
            }
        }
        if (isDown || isWiiDown)
        {
            menuNavigator += 1;
            switch (menuNavigator)
            {
            case 1:
                resume.material.color        = normalOpacity;
                exitToWindows.material.color = lowOpacity;
                break;

            case 2:
                resume.material.color  = lowOpacity;
                options.material.color = normalOpacity;
                break;

            case 3:
                options.material.color     = lowOpacity;
                saveAndExit.material.color = normalOpacity;
                break;

            case 4:
                saveAndExit.material.color = lowOpacity;
                exitToMenu.material.color  = normalOpacity;
                break;

            case 5:
                exitToMenu.material.color    = lowOpacity;
                exitToWindows.material.color = normalOpacity;
                break;

            case 6:
                menuNavigator                = 1;
                resume.material.color        = normalOpacity;
                exitToWindows.material.color = lowOpacity;
                break;

            case 7:
                pointerOption.material.color = normalOpacity;
                goBack.material.color        = lowOpacity;
                break;

            case 8:
                pointerOption.material.color = lowOpacity;
                cameraOption.material.color  = normalOpacity;
                break;

            case 9:
                cameraOption.material.color     = lowOpacity;
                difficultyOption.material.color = normalOpacity;
                break;

            case 10:
                difficultyOption.material.color = lowOpacity;
                goBack.material.color           = normalOpacity;
                break;

            case 11:
                menuNavigator                = 7;
                goBack.material.color        = lowOpacity;
                pointerOption.material.color = normalOpacity;
                break;
            }
        }
        //navegar con flechitas
    }