Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (white.isDied())
        {
            return;
        }

        float vValue = Input.GetAxis("Vertical");

        transform.Translate(0, 0, vValue / (float)20);

        float hValue = Input.GetAxis("Horizontal");

        transform.Rotate(0, hValue * 2, 0);
    }
Пример #2
0
    void Update()
    {
        if (white.isDied())
        {
            transform.parent = null;
            return;
        }

        // bool mouse = Input.GetKey("mouse 0");
        // if (mouse) {
        //     float mouseY = Input.GetAxis("Mouse Y");
        //     float diff = -mouseY * 5;
        //     fixedRotX += diff;

        //     if (fixedRotX < ceilRotateValue) fixedRotX = ceilRotateValue;
        //     else if (fixedRotX > floorRotateValue) fixedRotX = floorRotateValue;
        // }
    }