// Update is called once per frame void Update() { if (white.isDied()) { return; } float vValue = Input.GetAxis("Vertical"); transform.Translate(0, 0, vValue / (float)20); float hValue = Input.GetAxis("Horizontal"); transform.Rotate(0, hValue * 2, 0); }
void Update() { if (white.isDied()) { transform.parent = null; return; } // bool mouse = Input.GetKey("mouse 0"); // if (mouse) { // float mouseY = Input.GetAxis("Mouse Y"); // float diff = -mouseY * 5; // fixedRotX += diff; // if (fixedRotX < ceilRotateValue) fixedRotX = ceilRotateValue; // else if (fixedRotX > floorRotateValue) fixedRotX = floorRotateValue; // } }