void Start() { animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); whichRoomManager = GetComponent <WhichRoomManager>(); rigidBody2D = GetComponent <Rigidbody2D>(); playerScript = FindObjectOfType <PlayerScript>(); }
void Start() { animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); playerScript = FindObjectOfType <PlayerScript>(); whichRoomManager = GetComponent <WhichRoomManager>(); rigidBody2D = GetComponent <Rigidbody2D>(); FindObjectOfType <BossHealthBar>().bossStartUp("Elder Rune Mage"); FindObjectOfType <BossHealthBar>().targetEnemy = this; EnemyPool.addEnemy(this); StartCoroutine(startUp()); }
void Start() { animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); whichRoomManager = GetComponent <WhichRoomManager>(); playerScript = FindObjectOfType <PlayerScript>(); rigidBody2D = GetComponent <Rigidbody2D>(); gridInstant = Instantiate(aStarGrid, Camera.main.transform.position, Quaternion.identity); FindObjectOfType <BossHealthBar>().bossStartUp("Lancer Golem"); FindObjectOfType <BossHealthBar>().targetEnemy = this; EnemyPool.addEnemy(this); }
void Start() { animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); playerScript = FindObjectOfType <PlayerScript>(); whichRoomManager = GetComponent <WhichRoomManager>(); rigidBody2D = GetComponent <Rigidbody2D>(); FindObjectOfType <BossHealthBar>().bossStartUp("Spiked Scuttler"); FindObjectOfType <BossHealthBar>().targetEnemy = this; travelAngle = cardinalAngles[Random.Range(0, cardinalAngles.Length)]; Invoke("turnOffAnimator", 0.45f); EnemyPool.addEnemy(this); }
void Start() { whichRoomManager = GetComponent <WhichRoomManager>(); spriteRenderer = GetComponent <SpriteRenderer>(); }