Ejemplo n.º 1
0
 void Start()
 {
     animator         = GetComponent <Animator>();
     spriteRenderer   = GetComponent <SpriteRenderer>();
     whichRoomManager = GetComponent <WhichRoomManager>();
     rigidBody2D      = GetComponent <Rigidbody2D>();
     playerScript     = FindObjectOfType <PlayerScript>();
 }
Ejemplo n.º 2
0
 void Start()
 {
     animator         = GetComponent <Animator>();
     spriteRenderer   = GetComponent <SpriteRenderer>();
     playerScript     = FindObjectOfType <PlayerScript>();
     whichRoomManager = GetComponent <WhichRoomManager>();
     rigidBody2D      = GetComponent <Rigidbody2D>();
     FindObjectOfType <BossHealthBar>().bossStartUp("Elder Rune Mage");
     FindObjectOfType <BossHealthBar>().targetEnemy = this;
     EnemyPool.addEnemy(this);
     StartCoroutine(startUp());
 }
Ejemplo n.º 3
0
 void Start()
 {
     animator         = GetComponent <Animator>();
     spriteRenderer   = GetComponent <SpriteRenderer>();
     whichRoomManager = GetComponent <WhichRoomManager>();
     playerScript     = FindObjectOfType <PlayerScript>();
     rigidBody2D      = GetComponent <Rigidbody2D>();
     gridInstant      = Instantiate(aStarGrid, Camera.main.transform.position, Quaternion.identity);
     FindObjectOfType <BossHealthBar>().bossStartUp("Lancer Golem");
     FindObjectOfType <BossHealthBar>().targetEnemy = this;
     EnemyPool.addEnemy(this);
 }
Ejemplo n.º 4
0
 void Start()
 {
     animator         = GetComponent <Animator>();
     spriteRenderer   = GetComponent <SpriteRenderer>();
     playerScript     = FindObjectOfType <PlayerScript>();
     whichRoomManager = GetComponent <WhichRoomManager>();
     rigidBody2D      = GetComponent <Rigidbody2D>();
     FindObjectOfType <BossHealthBar>().bossStartUp("Spiked Scuttler");
     FindObjectOfType <BossHealthBar>().targetEnemy = this;
     travelAngle = cardinalAngles[Random.Range(0, cardinalAngles.Length)];
     Invoke("turnOffAnimator", 0.45f);
     EnemyPool.addEnemy(this);
 }
Ejemplo n.º 5
0
 void Start()
 {
     whichRoomManager = GetComponent <WhichRoomManager>();
     spriteRenderer   = GetComponent <SpriteRenderer>();
 }