public static void Init() { Inited = true; if (GameConfig.Inst.DebugEnable && (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor)) { Wheels.Init(); GoodsId.Init(); Goods.Init(); GoodsBundle.Init(); Store.Init(); Inventory.Init(); Sound.Init(); Sounds.Init(); Question.Init(); Degree.Init(); AdChannelPostfix.Init(); DailyTarget.Init(); Language.Init(); GameConst.Init(); } }