void Start()
 {
     _source  = GetComponent <AudioSource>();
     _vehicle = GetComponent <WheelVehicleVr>();
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     _wheelController = GetComponent <WheelVehicleVr>();
     _inputs          = UnityEngine.Vector3.zero;
     GetPath();
 }