void Start()
 {
     _source  = GetComponent <AudioSource>();
     _vehicle = GetComponent <WheelVehicleVr>();
 }
Beispiel #2
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 // Start is called before the first frame update
 void Start()
 {
     _wheelController = GetComponent <WheelVehicleVr>();
     _inputs          = UnityEngine.Vector3.zero;
     GetPath();
 }