private static void websocket_DataReceived(object sender, WebSocket4Net.DataReceivedEventArgs e) { var de_info = NetMessage.PB_UserInfo.Parser.ParseFrom(e.Data); Console.WriteLine("{0}:{1}:{2}", de_info.Guid, de_info.Level, de_info.NickName); }
private static void websocket_MessageReceived(object sender, WebSocket4Net.MessageReceivedEventArgs e) { Console.WriteLine("receive:" + e.Message); byte[] buffer = Convert.FromBase64String(e.Message); var de_info = NetMessage.PB_UserInfo.Parser.ParseFrom(buffer); Console.WriteLine("{0}:{1}:{2}", de_info.Guid, de_info.Level, de_info.NickName); }
private void OnMessageReceived(object sender, WebSocket4Net.MessageReceivedEventArgs e) { MessageReceived(this, new MessageReceivedEventArgs(e.Message)); }
private void Socket_MessageReceived(object sender,WebSocket4Net.MessageReceivedEventArgs e) { Console.ForegroundColor = ConsoleColor.Green; //Console.WriteLine (e.Message);//TODO: Console.ForegroundColor = ConsoleColor.White; XmlDocument doc= new XmlDocument(); doc.LoadXml (e.Message); XmlElement node = (XmlElement)doc.FirstChild; if (messageTypes.ContainsKey(node.Name)) { XMPPMessage msg = messageTypes[node.Name]; if (msg != null) msg (node); } }
private void OnWsDataReceived(object sender, WebSocket4Net.DataReceivedEventArgs e) { if (null != m_AsyncActionQueue) { m_AsyncActionQueue.QueueActionWithDelegation((MyAction<byte[]>)this.OnDataReceived, e.Data); } }
private void OnWsMessageReceived(object sender, WebSocket4Net.MessageReceivedEventArgs e) { if (null != m_AsyncActionQueue) { m_AsyncActionQueue.QueueActionWithDelegation((MyAction<string>)this.OnMessageReceived, e.Message); } }
private void Data(object sender, WebSocket4Net.DataReceivedEventArgs e) { Debug.Print("Got data: {0}",e.Data); if (m_Data == null) return; m_Data(this, e); }
private static void A_MessageReceived(object sender, WebSocket4Net.MessageReceivedEventArgs e) { Console.WriteLine(e.Message); }
void socket_DataReceived(object sender, WebSocket4Net.DataReceivedEventArgs e) { }
void HandleMessage(object sender, WebSocket4Net.MessageReceivedEventArgs e) { List<object> parsedMessage = Json.Deserialize(e.Message) as List<object>; string messageType = (string)parsedMessage[0]; try { if (messageType == "call-error") Console.WriteLine("Received error message: {0}", e.Message); else if (messageType == "call") HandleCallMessage(e.Message, parsedMessage); else if (messageType == "call-reply") HandleCallReplyMessage(e.Message, parsedMessage); } catch (Exception ex) { Console.WriteLine("Failed to parse incoming message: " + e.Message, ex); } }
void mSocket_MessageReceived(object sender, WebSocket4Net.MessageReceivedEventArgs e) { LogService.Log("socket_DataReceived:" + e.Message); EditorService.ProcessMessage(e.Message); }
void DataReceived( object sender, WebSocket4Net.DataReceivedEventArgs e ) { Logr.Log( String.Format( "DataReceived: {0}", e.Data ) ); }
// This is actually another layer of message here, consider !! The message we receive here is some // result of the serialized message object that we use internally. The "Message" event should thus // redirect the received message to the de-serializer which then de-serializes the received string // to the SINFONI.Message - object void HandleMessageReceived(object sender, WebSocket4Net.MessageReceivedEventArgs e) { if (Message != null) Message(sender, new TransportMessageEventArgs(e.Message)); }
private void websocket_DataReceived(object sender, WebSocket4Net.DataReceivedEventArgs e) { writer.WriteToLog("Websocket DataReceived For " + connectionID, connectionID); }
private void websocket_DataReceived(object sender, WebSocket4Net.DataReceivedEventArgs e) { Debug.Print("Received data:" + e.Data); }