// Use this for initialization void Start() { name = this.gameObject.name; current_weapon = GameObject.Find("GameManager").GetComponent <Manager>().weapons[name]; Debug.Log(current_weapon.damage); }
void add_weapons(string name, float damage, bool is_ranged) { Weapon_details weapon = new Weapon_details(name, damage, is_ranged); weapons.Add(name, weapon); }