// Use this for initialization
 void Start()
 {
     name           = this.gameObject.name;
     current_weapon = GameObject.Find("GameManager").GetComponent <Manager>().weapons[name];
     Debug.Log(current_weapon.damage);
 }
    void add_weapons(string name, float damage, bool is_ranged)
    {
        Weapon_details weapon = new Weapon_details(name, damage, is_ranged);

        weapons.Add(name, weapon);
    }