public void SwitchEvent() { int currentWep = wepSwitch.selectedWep; //weapons[selectedWep] = weapons[currentWep]; weaponData = weapons[currentWep].GetComponent <WeaponData>(); scriptObj = weaponData.weaponData; dsr = weapons[currentWep].GetComponent <DSR50>(); if (dsr == null) { msmc = weapons[currentWep].GetComponent <Msmc>(); } SetData(); }
public void SwitchEvent() { weaponData = GetComponentInChildren <WeaponData>(); scriptObj = weaponData.weaponData; SetData(); }