public void Strength_of_single_member_team_is_rank_over_skill_index() { const string programmerId = "only member"; const string skill = "skill"; _rankService.GetRank(programmerId).Returns(2); _skillsService.GetSkillIndex(programmerId, skill).Returns(3); var strength = new TeamStrengthService(_separationService, _skillsService, _rankService).GetTeamStrength(skill, new List <string> { programmerId }); Assert.That(strength, Is.EqualTo(2d / 3d)); }
protected override IProNet LoadProNet(string filename) { // load your implementation here var fileService = new FileService(); var networkValidator = new NetworkValidator(); var networkService = new NetworkRepository(fileService, filename, networkValidator); var rankService = new RankService(networkService); var skillsService = new SkillsService(networkService); var separationService = new SeparationService(networkService); var recommendationService = new RecommendationService(networkService); var teamStrengthService = new TeamStrengthService(separationService, skillsService, rankService); var permutationService = new PermutationService(); var strongestTeamService = new StrongestTeamService(networkService, teamStrengthService, permutationService); return(new ProNet(rankService, skillsService, separationService, recommendationService, teamStrengthService, strongestTeamService)); }
public void Strength_of_individual_is_rank_over_skill_index() { const string skill = "valid skill"; const string programmerId = "programmer id"; var skillService = Substitute.For <ISkillsService>(); skillService.GetSkillIndex(programmerId, skill).Returns(3); var rankService = Substitute.For <IRankService>(); rankService.GetRank(programmerId).Returns(2d); var strength = new TeamStrengthService(null, skillService, rankService).GetIndividualStrength(skill, programmerId); const double expected = 2d / 3d; Assert.That(strength, Is.EqualTo(expected)); }