Пример #1
0
    public static List <Vector3> FindPath(GameObject start, Vector3 end)
    {
        var realStart = start.GetComponent <Waypoint>();

        if (realStart == null)
        {
            realStart = Waypoints.FindNearestWaypoint(start);
        }

        var realEnd = Waypoints.FindNearestWaypoint(end);

        return(BreadthFirstSearch(realStart, realEnd));
    }