Пример #1
0
    public Waypoint GetTargetSpace(GameObject target)
    {
        RaycastHit2D hit;
        Waypoint     space = null;

        hit = Physics2D.Raycast(target.transform.position, -Vector2.zero);
        if (hit.collider != null)
        {
            space = hit.collider.GetComponent <Waypoint>();
            Debug.Log("Current Tile: " + space.name);
            space.BreadthFirstSearch(defaultMove, Color.green, true);
        }
        else
        {
            Debug.Log("Raycast missed");
        }
        return(space);
    }