public bool UpdateIndirectNeighbours(WaypointObstacle obstacle, Waypoint wp, out Node oldNeighbour)
    {
        float oldIndirectPathCost = 0;

        changed      = false;
        oldNeighbour = null;
        if (wp.indirectNeighbours.Count > 0)
        {
            oldNeighbour = wp.indirectNeighbours[0];
        }
        Waypoint newIndirectNeighbour = (Waypoint)GetClosesNodeViaPhysics(obstacle, wp); //for simplicity let's assume ever node only has one indirect neighour

        if (newIndirectNeighbour == null)                                                //waypoint had indirect neighbour before, but now doesn't
        {
            if (wp.indirectNeighbours.Count == 0)
            {
                changed = false;
            }
            else
            {
                changed = true;
                foreach (Node node in wp.indirectNeighbours)    //remove path costs of all indirect neighbours
                {
                    wp.pathCosts.Remove(node);
                }
                wp.indirectNeighbours.Clear();
            }
            return(changed);
        }
        else if (wp.indirectNeighbours.Count == 0 && newIndirectNeighbour != null)                      //waypoint didn't have indirect neighbour before, but now does
        {
            wp.AddNeighbour(newIndirectNeighbour, true);
            changed = true;
        }
        else if (newIndirectNeighbour != null && newIndirectNeighbour != wp.indirectNeighbours[0])     //indirect neighbour has changed
        {
            changed = true;
            foreach (Node node in wp.indirectNeighbours)    //remove path costs of all indirect neighbours
            {
                wp.pathCosts.Remove(node);
            }
            wp.indirectNeighbours.Clear();
            wp.AddNeighbour(newIndirectNeighbour, true);
        }
        else if (newIndirectNeighbour == wp.indirectNeighbours[0])                           //indirect neigbour stayed the same
        {
            wp.indirectNeighbours[0].ToWaypoint().indirectPredecessors.Add(wp);
            oldIndirectPathCost = wp.pathCosts[wp.indirectNeighbours[0]];
            float newindirectPathCost = Vector3.Distance(wp.globalPosition, newIndirectNeighbour.globalPosition);
            if (oldIndirectPathCost != newindirectPathCost)
            {
                changed = true;
            }
        }
        return(changed);
    }
Пример #2
0
    public void Connect(Waypoint other)
    {
        if (other == null)
            throw new ArgumentNullException("other");

        this.AddNeighbour(other);
        other.AddNeighbour(this);
    }