protected override void OnSetupState() { // Setup Player TurretModel = new TurretModel(Game.TimekeeperModel); // Setup Environment WaveSystem = new WaveSystemModel(Game.GameCamera, Game.TimekeeperModel); }
protected override void OnViewReady() { _waveSystemModel = MVCUtil.GetModel <WaveSystemModel>(this); _waveSystemModel.SpawnEnemyEvent += OnSpawnEnemyEvent; }