コード例 #1
0
    protected override void OnSetupState()
    {
        // Setup Player
        TurretModel = new TurretModel(Game.TimekeeperModel);

        // Setup Environment
        WaveSystem = new WaveSystemModel(Game.GameCamera, Game.TimekeeperModel);
    }
コード例 #2
0
 protected override void OnViewReady()
 {
     _waveSystemModel = MVCUtil.GetModel <WaveSystemModel>(this);
     _waveSystemModel.SpawnEnemyEvent += OnSpawnEnemyEvent;
 }